helium3
First Post
Aluvial said:Yeah, his Sleight of Hand is impressive. My thought was that since the smoke is giving concealment (and a miss chance) than he can hide in it.
My problem comes in when he tries to do this in the future... he has to have something to hide behind regardless. Do you think he can hide behind his victim? He's small, and tends to reduce himself sometimes... This reduces the damage he can deliver, but do you think he can still somehow sneak up, get behind a target and remain hidden, in his target's shadow???
High level is giving me a headache.
Oh, I'd let a guy tumble while flying... why not? No better place to tumble in fact. There's no ground to contend with, and Tumble is just a nice way of saying twisting/rolling/turning/leaping around your opponent.
Shadows are hard to judge...
Aluvial
When our group got a shadowdancer a few years back, the whole "how much shadow is required" thing was a real problem. Basically, the solution we came to was that the shadowdancer could hide in plain sight as long as he was within ten feet of an area of shadowy illumination. That way, we didn't have to sit around and figure out whether or not there was enough shadow in a given area to justify being able to hide in plain sight. Although the rules specifically say "A player cannot hide in her own shadow", which implies that you should be paying attention to actual shadows being cast, actually trying to pay attention to something like this really causes the game to bog down. So, for the sake of clarity, we changed how the rules were interpreted. Again, I'll reiterate how incredibly stupid it is to write rules that imply that the DM must figure out exactly where shadows would exist based on the position of a point source of light. It's just dumb, not to mention there are shadows within 10' pretty much everywhere at all times unless you're on a featureless flat plane.