Magic and axes? Hiding behind trees and doors is hot in da dungeons.
This topic is about stealth and detection and how we prefer seeing it. Here are my thoughts on the subject.
1) Sight and Hearing.
I understand the reason for having Stealth and Perception handing both sight and hearing senses. It makes life easier for characters in many new Rpgs by removing the double cost to be sneaky or observant. Many 3rd edition rogues, rangers, monks, etc were down four skill points a level by default.
But there was something about having light and sound separate skills that had a little more charm. I hope to see them split up without an almost automatic tax or penalty.
2) Strength and Magic
I prefer magical and mundane stealth and detection to be separate for the most part. There should be few (read as less than 2) spells that let a caster notice a person hiding behind a rock. An adventurer would have a hard time actually seeing an invisible monster but it would be possible with enough levels, training, or wisdom. There is Invisibility and "so sneaky its practically Invisibility".
Mundane sense can only sort of pick up the invisible until epic. Magical spells can only enhance mundane senses to pick up super sneaks outside of polymorphing into a being with additional senses.
3) Raw Power
At some point, character should be able to effortless stroll in and out a 1st level commoner town without a chance of being seen via mundane methods as long as they have enough cover to slip behind.
Basically I want to see +20 total modifiers for stealth and senses roll at some point in the game.
4) Availability
Any character who does not have a class or theme that almost absolutely requires stealth or detection or is of a race that is genetically inclined to sneakiness or strong sense should have to spend some sort of resources to be sneaky or observant. Free bonuses/Class Skills/Skill Training only to those who need it.
The additional of themes could facilitate this by letting the noisy, blind, and deaf classes get the skills that only some of them use. Then the town guard arguments can end as the town guard theme has perception skills whereas the fighter class doesn't have any.
This topic is about stealth and detection and how we prefer seeing it. Here are my thoughts on the subject.
1) Sight and Hearing.
I understand the reason for having Stealth and Perception handing both sight and hearing senses. It makes life easier for characters in many new Rpgs by removing the double cost to be sneaky or observant. Many 3rd edition rogues, rangers, monks, etc were down four skill points a level by default.
But there was something about having light and sound separate skills that had a little more charm. I hope to see them split up without an almost automatic tax or penalty.
2) Strength and Magic
I prefer magical and mundane stealth and detection to be separate for the most part. There should be few (read as less than 2) spells that let a caster notice a person hiding behind a rock. An adventurer would have a hard time actually seeing an invisible monster but it would be possible with enough levels, training, or wisdom. There is Invisibility and "so sneaky its practically Invisibility".
Mundane sense can only sort of pick up the invisible until epic. Magical spells can only enhance mundane senses to pick up super sneaks outside of polymorphing into a being with additional senses.
3) Raw Power
At some point, character should be able to effortless stroll in and out a 1st level commoner town without a chance of being seen via mundane methods as long as they have enough cover to slip behind.
Basically I want to see +20 total modifiers for stealth and senses roll at some point in the game.
4) Availability
Any character who does not have a class or theme that almost absolutely requires stealth or detection or is of a race that is genetically inclined to sneakiness or strong sense should have to spend some sort of resources to be sneaky or observant. Free bonuses/Class Skills/Skill Training only to those who need it.
The additional of themes could facilitate this by letting the noisy, blind, and deaf classes get the skills that only some of them use. Then the town guard arguments can end as the town guard theme has perception skills whereas the fighter class doesn't have any.