Ginnel said:
what type of game does an RPG suggest you are playing?
Clearly a rocket propelled grenade.
However, you did use the word "game". Would you play any game where you weren't allowed to look at the rules?
Ginnel said:
I think most players can figure out a character with a bit of fluff provided. (...) you don't cloud their mind with stats and numbers you light their imagination with background and concepts.
There's more to a character than just who they are. There's also what they can
do. The rules define that.
For example, when someone says "swashbuckler", they're thinking of more than clothing and upbringing. They're also thinking of the sorts of things he can do socially and in combat. And here's the kicker: "swashbuckler" can mean different things to different people.
By hiding the rules, you are deciding that
your interpretation of the word "swashbuckler" defines what someone else's character can do. When he sees one of your "pirates" swing from a rope, and he can't do the same thing (because you decided disarming guards was more important than chandelier straphanging), he will rightly feel annoyance that he wasn't allowed to choose how his concept got implemented.
Good luck, and if you try this, I honestly do hope your players give you another chance afterwards. It sounds like your intentions aren't bad.
Cheers, -- N