Hiding the PHB from players - Cool or Restrictive?

Would you hold back the PHB before they chose classes and race

  • Yes, but I'd assign the race and class off of their character concept.

    Votes: 4 1.7%
  • Yes and i would give a bit of fluff to let the players know about the races and classes.

    Votes: 6 2.5%
  • Yes but I'd only apply it to the powergamers in the group.

    Votes: 3 1.3%
  • No players have rights too!

    Votes: 145 60.9%
  • No and I'd give the players access to the monster manual as well, grrr i'm a monster!

    Votes: 80 33.6%


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I assume you mean you will say you can have a choice out of these classes and these races the setting is like this what character would you like to play and then go, here read the PHB, the applicable sections only for your character and then the rules sections.

Its a neat idea and one that in all likelihood can only be done at the start of a new system, it helps accentuate a roleplaying esque type game by letting players focus on their character rather than the stats (a suggestion I am all in favour of) In my opinion a knowledge of the rules will encourage certain combintaions whether its min-maxing (a dirty word/phrase) or the opposite which will influence character concepts.

No one can win D&D (I feel that the word Game in RPG is some what of a misnomer as it suggests winning) so whats the point in making your character the best, by encouraging power gaming (not saying that viewing the PHB before hand especially encourages this) you are, as you put it "well done you've taken some of the r out or rpg."
 
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Family said:
Who does the cover of the book say it is for?

what type of game does an RPG suggest you are playing?

I think most players can figure out a character with a bit of fluff provided.

example of fluff

"a wizard is a character trained in the arcane arts he casts spells to affect combat and also has a number of utility spells to aid the party, their lack of martial combat expertise means most wizards wear little or no armor and stick to the back lines of a fight"

"Tieflings are humans who because of their heritage have a demonic taint to them which is shown in some obvious physical traits such as horns and tails or a different colour in skin or eyes, because of their background in the world they are mistrusted or even revered in some parts of the world."

or whatever fluff is appropirate to your campaign, its exactly the kind of thing you would say to a new player who doesn't know any of the rules, you don't cloud their mind with stats and numbers you light their imagination with background and concepts.
 


Let them play the style of play they want. If you want to disencourage Power Gaming, reward Role Playing.

Some Power Gamers will always be Power Gamers though, that's why I have two groups. Old group of friends who played games like Baldur's Gate before they played D&D so they are power gamers; and a new group of mostly 1st-timers who don't know game mechanics and I plan to mould them into role-players

That being said, I don't think it matters how much of the books they read. You can restrict it as much as you like, they'll either be disgruntled by it or they'll accept it :P
 



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