Garboshnik
First Post
In one of the old barbarian defense threads I saw the following comment:
We've got a barbarian who has gone this route in our game and it seems really powerful. We don't have a comparable striker in the team to compare him to (only a Starlock) but his damage is normally high and becomes really impressive if he rolls a 20. His powers are generally effective despite the low secondary stat. We usually don't get more than 3 or 4 encounters in an adventuring day so he typically is able to use a rage ability each combat. Bear form grants +1 AC in rage and the boots grant +1 AC/Ref on a shift, meaning that his AC is usually a 31, almost as high as the Paladin.
I realize that I can always throw will attacks at him to bypass his strong defenses but I can't do that for too many fights. Also, even his will defense is not much worse than the bad defenses of other characters. Is there something I am missing about this build? He seems to combine high damage, durability, and speed and the other players in my game are starting to get jealous. I imagine it will get even worse when he gets ahold of Primal Power
Here are his relevant stats at level 12:
Human Rageblood Bear Warrior (note: one stat is higher by one due to a house rule)
str 21
con 16
dex 18
int 11
wis 9
cha 12
AC: 29 Fort: 28 Ref: 28 Will: 23
HP: 107
Feats: Toughness, Iron Will, Lightning Reflexes, Armor Spec(Hide), Deadly Rage, Weapon Focus, Fullblad Prof
Items: Marauder's Earthide Armor, Boots of the Fencing Master, Amulet of Protection +3, Belt of Vigor
Devestating Strike: +18 to hit, 1d12 + 2d8 + 14 damage
Theorically, a barbarian could abuse his Agility feature by starting with a high Dex and boosting it every chance, granting him exceptional Striker AC and rogue-like Ref at high levels, but things would stay in control for a couple of reasons:
- Boosting Dex for AC and Ref would leech from either Con for HP or Cha for Will.
- Leaving a secondary stat behind worsens class features and some power bonuses.
- At worst, the barbarian gets +2 AC and Ref as levels rise.
- The flavor would be off. I think players will simply choose to forfeit Dex or boost it only half of the time (a nice compromise).
We've got a barbarian who has gone this route in our game and it seems really powerful. We don't have a comparable striker in the team to compare him to (only a Starlock) but his damage is normally high and becomes really impressive if he rolls a 20. His powers are generally effective despite the low secondary stat. We usually don't get more than 3 or 4 encounters in an adventuring day so he typically is able to use a rage ability each combat. Bear form grants +1 AC in rage and the boots grant +1 AC/Ref on a shift, meaning that his AC is usually a 31, almost as high as the Paladin.
I realize that I can always throw will attacks at him to bypass his strong defenses but I can't do that for too many fights. Also, even his will defense is not much worse than the bad defenses of other characters. Is there something I am missing about this build? He seems to combine high damage, durability, and speed and the other players in my game are starting to get jealous. I imagine it will get even worse when he gets ahold of Primal Power

Here are his relevant stats at level 12:
Human Rageblood Bear Warrior (note: one stat is higher by one due to a house rule)
str 21
con 16
dex 18
int 11
wis 9
cha 12
AC: 29 Fort: 28 Ref: 28 Will: 23
HP: 107
Feats: Toughness, Iron Will, Lightning Reflexes, Armor Spec(Hide), Deadly Rage, Weapon Focus, Fullblad Prof
Items: Marauder's Earthide Armor, Boots of the Fencing Master, Amulet of Protection +3, Belt of Vigor
Devestating Strike: +18 to hit, 1d12 + 2d8 + 14 damage