High Law and Low Justice, Part 4

Saanath figures they'll need to last at the least, 120 minutes, unless Tomas can get him more from the engines, but it sounds like he's busy with dirty fuel. Would it be worth it to take a chance with the fuel and instead get to the jump point faster? he muses, unsure of the answer.

ooc: 120 minutes is enough for six actions by the crew of each ship. We're in the first round, and I'll keep progressing them along unless you tell me your chracter is changing their action. Missiles take two rounds to reach you at the range they are being fired from. By using the fast refueling method, you have kept out of effective laser range entirely. You appear to be facing at least, two triple missile turrets, however, and possibly there are more. Often a ship of this size rotates firing and reloading between its batteries to keep constant pressure on enemy defenses.
 
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(Hadn't had total confirmation on a couple acitons, but nudging things along.)

Trel fries at one f the inbound missiles, but it is still far enough off that he needs to rely on sensor data to track it, and the shot misses. Quin's shot from his turret is likewise errant.

Zaedhrarrg howls in excitement, "I think I've blocked them out! They shouldn't have any new sensor data on us for the next few minutes - and that means no weapons locks. We've still got to deal with the one they already got off, but won't be able to fire more for a little while."

The five remaining missiles close ond the Dvonn, and the two start ships move towards the Dvonn's jump point at equal speed.

Tomas:
did you spend this round gathering filtration materials, or doing something else, such as trying to boost the engines (which is a miracle worker action)? I had assumed the former, but hadn't had confirmation, so wanted to check.

End Round 1.

Let me know your actions for the next round, whether they are the same or different.


crunch:
Trel, Gunnery Roll =1 +11 +3(leadership) = miss.
QuinnGunnery Roll =4 +7 +3 = miss.
Zaed, opposed sensor roll = 20+11+3+2(sensor model) vs. 29 = success.
 

Saanath, human male.

"I can fly this thing, but playing missile dodgems is a whole new game to me. If you want me to do anything other than keep it nose towards the jump point, you'd better tell me.

"You know, evasion stuff."

OOC: Whoops, wanted to think about this and forget to get back to it. Sorry.

I really have no idea about how evasion and stuff works. I'll leave it up to you Maerdwyn to decide if Saanath would have a better idea.
 

ooc: I will let Saanath hold his action to see the results of any shooting and jamming that is done on the missiles. Dvonn can take one or two normal missile hits and still be sound. If it looks like more than that, evasive action *may* be prudent. It's a pilot check, with higher rolls giving a greater bonus to AC, but the realistic result Saanth could expect would be about +1 or +2 (Dvonn is currently AC10, modified by distance). The engineer can also provide emergency agility for another couple points, but that shunts all excess powr to the maneuver drives, and shuts down weapons.
 

Trelelawiero, aslan male mercenary

XXXXXXX! Switch off the safety you furball!

Trel takes a deep breath, releases and fires again.
 

Trelene Scrautigue : Luriani Navy 2/Prof 7/Trav 1: Retired Makhidkarum Vice President

Trelene continues working on jamming the incoming missiles...
 

Anyway who may have noticed would have been suprised to see Tomas making a dash between the various toilets on the ship, and a whole lot of banging, clunking and ripping before a strange pile appeared before the Fuel Tanks and the ex-nacvy engineer began one of his many jury rig jobs...


ooc
sorry - yes salvage the filters and attempt to rig something for thje fuel tanks
 

Ruzz'koff mutters and taps his keyboard, working on some sort of jump-plot, a slightly dangerous look in his eyes (He's plotting a jump-course two "rounds" before reaching the safe jump-point, so that's three "rounds" from now. Yes, an unsafe jump. We'll survive. Probably.)
 


(Thanks, DrZ. Feel free to keep posing while you're still aroud, or we'll see you when you get back)

After a lot more shooting over the next fifteen minutes or so, Trel and Quinn have obliterated two of the missiles, and Trelene has sent another one veering off into space. Two remain, and everyone knows it. They're inbound.

Everyone on the bridge sees Ruzz'koff speaking quietly into the comm.

Ruzz'Koff and Tomas:
Ruzz'koff mentions his plan in low voice over a private channel to Tomas, making sure that the early jump is a reasonable plan. Tomas doesn't quite think so given that he's just shut down the jump drive and is looking down at an open fuel line from the main tankswho has reason to panic, as he hadn't planned on being done with his filtration system by then, and he's about to say so, but :

Then everyone hears Zaed broadcast, "Sorry everyone: They're going to find us. In a few minutes, they'll have missile lock." He sounds depressed, and maybe a little resigned. "I'm switching to remote control of the last turret. Maybe I can get one or two or a half dozen when they come."

As those words hang in the air, The ship rocks violently as the first missle rips into the starboard side of the ship, and Ruzz'koff's damage report show it as the starboard jump fuel tank. He recalls his recent conversation with Tomas, and shouts into his comm ---

--Just as a surge of fuel bursts out through the open line, and sprays out into Engineering. Tomas wrenches himself instinctively trying to get out of the way, but his vacc suit shields him from the real damage. Vyrkris's gas mask doesn't do nearly as well at protecting her from the caustic fumes, and she falls to the floor, dropping the tool she was holding in place for Tomas. She's writhes on the floor, clawing at her fur and the newly exposed skin.

Before he can react, either to the injured girl or the leaking fuel, he is knocked to the ground by the second missile hit, further down the bow of Dvonn's underside. As he's scrambling to his feat, Tomas thinks,
I can either help her or get the jump drive ready on time. Maybe.

Zaed reports to the bridge crew that there's major damage to and in the main cargo bay, but that the hull integrity still holds after the two savage hits.

-------------------
Crunch for Round 2, so far: [Sblock]
Tomas, six points of stamina damage
Dvonn had 25 Structural integrity points, and now has 16.
The cruiser cannot fire this round, but can in round three. Any missiles launched then will reach Dvonn during round four, which is when Ruzz'koff plans to jump, assuming Tomas has the fuel line ready. It will depend on initiative (governed by the skill of the Astrogator) on whether the missiles strike before the ship jumps or not. [/sblock]

ooc:Tomas and Saanath (as well as Ktarle, now that I think of it) have actions remaining this round, and anyone can of course talk or otherwise give input.
 

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