Maerdwyn
First Post
Saanath figures they'll need to last at the least, 120 minutes, unless Tomas can get him more from the engines, but it sounds like he's busy with dirty fuel. Would it be worth it to take a chance with the fuel and instead get to the jump point faster? he muses, unsure of the answer.
ooc: 120 minutes is enough for six actions by the crew of each ship. We're in the first round, and I'll keep progressing them along unless you tell me your chracter is changing their action. Missiles take two rounds to reach you at the range they are being fired from. By using the fast refueling method, you have kept out of effective laser range entirely. You appear to be facing at least, two triple missile turrets, however, and possibly there are more. Often a ship of this size rotates firing and reloading between its batteries to keep constant pressure on enemy defenses.
ooc: 120 minutes is enough for six actions by the crew of each ship. We're in the first round, and I'll keep progressing them along unless you tell me your chracter is changing their action. Missiles take two rounds to reach you at the range they are being fired from. By using the fast refueling method, you have kept out of effective laser range entirely. You appear to be facing at least, two triple missile turrets, however, and possibly there are more. Often a ship of this size rotates firing and reloading between its batteries to keep constant pressure on enemy defenses.
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