herald
First Post
Ex wool exports in england.
That didn't happen in the middle ages, that happen latter.
various quality assurance laws of england.
That also happened latter.
Even the law that inspired the baker's dozen came about because of the Reniassance.
But I will agree with you Jasper. Piratecat is not likely to get a good answer simply because most of us haven't played in his game.
And to who ever brought up "modern, capitalist, monetary economy."
The Law of Supply and Demand have not changed from then until now. They still guide all market places everywhere. There might be artifical controls implmented in different locations, but it still exists.
Now, I suppose someone could create a game worlds where supply and demand don't really work, but it would seriously change the basic economy that is set forth for typical D&D games, and hench change the basic reward structure for adventurers.
I would advise Piratecat that you tell your players that you would consider thier requests one by one, and ballance thier requests vs. game playablity. And remind them to becareful what they request. Once they open Pandora's box, they have to live with it.
Secondly, I would seriously consider some of the most powerful items might actualy have some vulnerbilites.
For example, Vecna created the Sword of Kas, but made the blade powerless against him. If the characters have any enemies at all, revenge is always a posibility and having a piece of equipment fail in the most inopertune moment is more than likely fatal.
Valuable magical items are also likely to be wanted by rivals. Rivals don't have to be villians, but should be on par with characters. Powerful items arn't likely sitting around in shops, they are going to be auctioned off.
But no matter what, be true to the game that you have had in the past.
That didn't happen in the middle ages, that happen latter.
various quality assurance laws of england.
That also happened latter.
Even the law that inspired the baker's dozen came about because of the Reniassance.
But I will agree with you Jasper. Piratecat is not likely to get a good answer simply because most of us haven't played in his game.
And to who ever brought up "modern, capitalist, monetary economy."
The Law of Supply and Demand have not changed from then until now. They still guide all market places everywhere. There might be artifical controls implmented in different locations, but it still exists.
Now, I suppose someone could create a game worlds where supply and demand don't really work, but it would seriously change the basic economy that is set forth for typical D&D games, and hench change the basic reward structure for adventurers.
I would advise Piratecat that you tell your players that you would consider thier requests one by one, and ballance thier requests vs. game playablity. And remind them to becareful what they request. Once they open Pandora's box, they have to live with it.
Secondly, I would seriously consider some of the most powerful items might actualy have some vulnerbilites.
For example, Vecna created the Sword of Kas, but made the blade powerless against him. If the characters have any enemies at all, revenge is always a posibility and having a piece of equipment fail in the most inopertune moment is more than likely fatal.
Valuable magical items are also likely to be wanted by rivals. Rivals don't have to be villians, but should be on par with characters. Powerful items arn't likely sitting around in shops, they are going to be auctioned off.
But no matter what, be true to the game that you have had in the past.
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