Zad
First Post
Some add ons to Wizardru's points:
1. Always announce who's turn in intiative it is, and at least the next two players coming up.
AND MAKE THEM BE READY. Sure, sometimes circumstances change and force someone to re-evaluate their action, but as the DM you have to make it clear you expect people to be reasonably ready when their turn comes up. When it's obvious they only just started thinking about it, then move on to someone else and come back when they're ready (or something like that). If you want to speed up combat, you'll have to be something of a hard-ass at first until people understand your expectations.
2. Have all players have relevant rules information when their action comes up.
See above
It really applies to almost every suggestion. Unless you mandate it and enforce it (at first) then it won't stick and you'll just keep dragging on.
1. Always announce who's turn in intiative it is, and at least the next two players coming up.
AND MAKE THEM BE READY. Sure, sometimes circumstances change and force someone to re-evaluate their action, but as the DM you have to make it clear you expect people to be reasonably ready when their turn comes up. When it's obvious they only just started thinking about it, then move on to someone else and come back when they're ready (or something like that). If you want to speed up combat, you'll have to be something of a hard-ass at first until people understand your expectations.
2. Have all players have relevant rules information when their action comes up.
See above

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