Incenjucar
Legend
It occurred to me that a great source of inspiration for this topic would be Venture Bros. While it has lots of magic and technology, it's also chock full of characters like Brock Sampson.
Yeah pretty much that.Sorry, your thread, and I shouldn't have assumed.
What does + mean these days though? I thought + was more stay on topic and don't challenge the assumptions in the OP vs. be positive / agree with everyone?
So if you want to focus on the narrative people would like to justify mythic martials a + would just tell people to try and stay on topic and not post things like "people don't want mythic martials" or "forget this, nerf casters" or whatever other tangent these threads usually devolve into.
Boo. Your defeatist logic is rooted in pessissm and an errant belief in the difficulty of the task. 5E classes already don't fully explore the full breadth of their design space. From variant class features to mini-subclasses like what the Cleric/Druid get to leveraging inspiration ala Adventures In Middle-Earth to even burning hit dice for things. There is a lot more room in 5E classes than is used, and I think with the right presentation, that space can be fully maximized should WotC decide to do so.You can spare the hysterics for one, and for two, game design isn't that simple.
You're not accounting for the reality that designing a character class that is both able to support entirely disparate playstyles and support them to their fullest extent is a near impossible needle to thread.
Theres only so much design space you can give to a particular character class before you run into problems with having too much space (ala 3.5 heritage games, like PF2) that you'd then have to solve by upending what a character class even is (ala PF2).
And at that point, you're writing a new game. Nobody needs a Pathfinder clone.
What D&D was designed to be was a tiered game with (at least for 1e AD&D) a soft-cap at level 9 or 10 in which the fighter got a literal castle and army as a class feature at level 9.Oh, sure. Me too, unless it's explicitly a superhero thing. But there are a lot of people here who very much want to change D&D into something it was never designed to be, for better or for worse, and I'm trying to be as accommodating as I can be.
I'd rather we had the land and army back for the fighter, along with the old caster restrictions personally.What D&D was designed to be was a tiered game with (at least for 1e AD&D) a soft-cap at level 9 or 10 in which the fighter got a literal castle and army as a class feature at level 9.
The problem is that D&D has already been changed into something it was never designed to be. If you want to leave the game fundamentally unchanged at up to level 8, possibly even level 10, I think few of the people who want mythic fighters would have a problem with that. The question is what the fighter is supposed to do after level 8. In oD&D and 1e AD&D the fighter entered their endgame with land and an army. And that is an acceptable alternative to the mythic fighter. But the game has been fundamentally changed - the wizard goes deep into their archmage endgame while the fighter has had it stripped away.
So if you're complaining about "something that D&D was never designed to be" can we have the level 8 cap back as a compromise? Turning it back into what it was designed to be rather than the Weird Wizard (and other caster) Show it is now?
I'm shocked, shocked to discover that from a self-described OSR enthusiast wants to go back to the old ways. I'd be happy with them - but they don't seem to be on the table.I'd rather we had the land and army back for the fighter, along with the old caster restrictions personally.
Hey, it worked for me. I'm not responsible for what's popular.I'm shocked, shocked to discover that from a self-described OSR enthusiast wants to go back to the old ways. I'd be happy with them - but they don't seem to be on the table.
Though to be fair, the Fighter really didn't have an "army". At most you're looking at 1 7th level Fighter, 20 0-level cavalry and 100 0-level infantry. According to what I've seen on the internet, a cavalry regiment alone during the medieval period was 600 to 900 men!I'd rather we had the land and army back for the fighter, along with the old caster restrictions personally.
True. Some OSR games have done a better job of handling the army and land aspects of old school game play, and I would (and have) turned to those when desired.Though to be fair, the Fighter really didn't have an "army". At most you're looking at 1 7th level Fighter, 20 0-level cavalry and 100 0-level infantry. According to what I've seen on the internet, a cavalry regiment alone during the medieval period was 600 to 900 men!
Edit: forgot the possibility of 30 1st-level infantry. Still, 151 guys isn't really the kind of force you can knock over a small nation with.