While this is amusing (and a bit iffy - depending on rolling 12? Two shields? pfff), reading this thread made me realize something - armor has a strange return curve.
Going from AC 12 to AC 13 is almost insignificant. It's usually worth it for PCs to get *some* kind of AC so they don't have AC 10, but that's because the efforts needed to do so are pretty minor (cast a petty spell, spend a few dozens gp etc). However, increasing your AC by 1 or 2 at those AC and sacrificing something big for it is usually not worth it. If a foe hits you 50% of the time, and now they are hitting you 45% of the time... congrats, you just reduced incoming damage by 1/10th... not bad, but not great.
However, once your AC becomes pretty good, 1 AC makes a pretty big difference. If an enemy needs 18 or higher to hit you, one more AC means you've just cut incoming damage by a third!
*however*... if you have AC 30 and they must roll a 20 to hit you... getting AC 31 doesn't help you *at all*, you are still hit on a 20! So going overboard on defense is not the best way to go