Someone around here has done a take on Highlander d20, which I've attached to this post. I don't know who to credit, though, since there's no name in the doc itself!
I've never played it or really looked into how it works, and I believe it's meant to be used as Highlander specificially, trather than merely to be like Highlander. But you might be interested in taking a look at its mechanics.
I will pass this along, thanks! Yes, the goal is to add highlander-style concepts into the generic D&D setting.
I would think that most of the "dying" and recovering would be easily enough handled with regeneration. Everything but decapitation is nonlethal damage. They are knocked unconscious when they "die" and depending on how bad the damage was determines how long they're "dead" for.
This is a useful mechanic, We'll toy with it.
The trick is less about how to kill the Highlanders and more about what you get when you kill one.
I'd look at the slain Highlander's skill list and give the slayer +2 "Highlander" bonuses to the highest 5 skills, which may stack with other "Highlander" bonuses.
This is alos a useful mechanic. we haven't figured how Quickening bonuses will work yet.
Love the idea. Would love to play in the game.
The above is the gaping hole in your thinking though. As soon as they hear mortals can gain immortal status - and you can be sure of knowledge this-and-that checks up the wazoo - they will desire it like nothing else. You must either give it to them in the end, or have a pack of dissatisfied players. At least, that is how the players I know would feel.
There are already ways for PCs to achieve immortality. But this one is probably the fastest and would most likely be the easiest of any choice.
You guys are absolutely right. This is incredibly desirable. PCs, with all the free will of PCs, can attempt to acquire this. There will be categories of Immortals that are very old, and therefore epic level class characters that will be seriously difficult to kill. There also may be the opportunity to find and try to protect new immortals, which my the mechanic could be killed for their immortality, but this would be an evil act for Good aligned characters. Now, an Evil character could kill a young immortal, and the PC's could than kill that Evil character, gaining the immortality without the moral dilemma. that could also be an option. Finally, the Immortals are seriously rare. if there are 4 or 5 PCs in the game, it's unlikely all off them will kill an immortal and gain the immortality, so how would the PC's decide who gets to live forever?
I agree, to tell PCs that they will play alongside immortals, with a mechanic to gain immortality, and forbid them to gain it, would be cruel. I'm just saying it'll be tough.
Silly questions: What happens if you cast Resurrection on:
1) An Immortal who's "Dead"?
2) An Immortal who's been beheaded?
Great questions, Dunno. we'll have to chew on those questions. Maybe return to life as a mortal?
Removing resurrection spells from the game could make this even more appealing though.
For the right audience, yes. However, my impression is that the OP is bringing the NPC(s) into an existing campaign, rather than building a new campaign for it. In which case, removing resurrection effects mid-game is not generally a good move.
Yeah, those spells will stay in. The rest of the D&D world goes on like standard, it just has these rare characters throughout.