[Hijack] Debate over definition of "grit." Plus: is Midnight gritty?

Point Buy is the best option for my group, partly because we play online, and partly because a bad roll screws a player and online games take longer, so he'd be stuck with it longer. Online games are also more available, so a disgruntled player could easily go find another game.

I have been toying with the idea of killing time making NPCs based on where the stats fall with a straight 3d6, however... Hm.... Tom's inspired me to go do it :)
 

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Ashrem Bayle said:


Look up grit in the dictionary, and you will find a picture of Midnight.

Indeed, the characters themselves are more powerful than standard D&D characters. The difference is that all the world is against them. They don't drip with magic items like typical D&D characters do.

It's all in the setting...:cool:

Oh please. Midnight is a powergamers paradise. The la la land of Munchkinville couched in a "dark" setting.

Bleh.
 




Joshua Dyal said:

But aren't you also a big fan of Midnight? See, here's the logical gap I see. Midnight is clearly a very gritty setting. But it's not because the PCs are weak -- in fact, the races for Midnight are equivalent to ECL +1 races, and the Heroic Paths make them even more powerful. It's the setting itself, and the way the game plays that makes it gritty, not the stats.

Yeah, I'm a fan of Midnight. I'm not sure how there is any logical gap. The thread was about making the game gritty by making players roll 3d6 for stats. You're making an illogical leap by assuming that I consider Midnight gritty if rolling 3d6 is one of the criteria for grittiness. You're defining the term "gritty" unilaterally and not waiting to see if I'm on the same page with you. You might think Midnight is gritty, and in another context I might agree - but not in the context of this thread.
 



Mystery Man said:


Oh please. Midnight is a powergamers paradise. The la la land of Munchkinville couched in a "dark" setting.

Bleh.

BWAHAHAHA!!! Have you actually seen Midnight?

Tell you what. I'll make a 10th level Midnight character based on the rules from the Midnight CS. You make the same character based on the standard D&D rules.

I'd put 10 - 1 the typical D&D character would roll over the Midnight character before he ever started breathing heavy.

Why? Sure, my race might be a bit more powerful, and I've got a few 1-3/day extra powers, but while I'm attacking you with my longsword +1, you are ripping me apart with your flaming longsword +2.

Midnight characters get a few bonuses to their race and get some neat powers from their Heroic Paths. They also get about 1/10th the magic items and gold normal D&D characters get.

At levels 1-3, they are a little more powerful than typical D&D characters. From that point on, typical D&D characters far outpace them.

Compare a 20th lvl Channeler to a 20th level D&D Wizard for a good laugh. The D&D Wizard can cast dozens more spells per day.
 

Why? Sure, my race might be a bit more powerful, and I've got a few 1-3/day extra powers, but while I'm attacking you with my longsword +1, you are ripping me apart with your flaming longsword +2.


Oh YEAH!!

Sez YOU!!

:p
 

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