Murrdox
First Post
Okay, so here's the situation. I'd like some ideas from others on how this should be done. I'm not the DM, and I'm not an involved player, but as a group, we had a hard time coming to a concensus on this.
So one of our party members (A cleric/heartwarder)is possessed by a demon. He only recently became aware of it, and he doesn't quite know it's a demon. The demon asked him to steal a rod from another characeter, the leader of our party. He's a Cleric of Kelimvor, and right now he's the de-facto leader of the Kelimvor temple in Dragon Falls. The rod the demon wants to be stolen is an artifact, it is assumed to be quite important, but no one knows what it does.
Since he probably doesn't have a chance in Hell of stealing this rod himself, the heartwarder decided perhaps he could hire a rogue to do it for him. A couple of massive "gather information" checks later, and the heartwarder had sucessfully contacted the theives guild of the city.
The Kelimvor Cleric took no special steps to protect the rod... it's assumed to be sitting in a locked chest with the rest of his belongings at the foot of his bed in the Temple of Kelimvor. The Temple is a fairly large one, usually headed by a lvl 10 cleric... who is currently absent. Now, our PC (lvl 7) is the highest power there.
SO. FIRST of all... what would be an appropriate cost for hiring the rogue to do such a task? I suggested 500 gold X the level of the rogue hired. It was determined the most powerful rogue in the city is level 10, so that's 5,000 gp to hire the rogue to steal the rod. One of the other PC's pointed out that a rogue might not want to steal from a temple, no matter WHAT he was getting paid, insisting that theives guilds don't strike temples on matter of principal (offending the god of death is a BAD thing).
We then decided that since the Rogue is level 10, and the temple is normally headed by a level 10 Cleric, any wards, spells, or protections on the temple would probably be about equal in level to the rogue's ability to get past them.
So, we decided to give the rogue a 50% of getting into the temple, followed by another 50% chance of stealing the rod, followed by another 50% chance to successfully escape without being detected.
What happened was that the rogue got in, but then got caught before stealing the rod. Now the heartwarder is thinking of hiring ANOTHER rogue to follow us on the road (we're leaving the city soon) and steal it from the Cleric during the night.
Basically, we're thinking of re-doing how we did this whole rogue invasion thing, and whether or not the price was right, or whether or not the rogue would do it in the first place (since it is a temple)
Any suggestions?
So one of our party members (A cleric/heartwarder)is possessed by a demon. He only recently became aware of it, and he doesn't quite know it's a demon. The demon asked him to steal a rod from another characeter, the leader of our party. He's a Cleric of Kelimvor, and right now he's the de-facto leader of the Kelimvor temple in Dragon Falls. The rod the demon wants to be stolen is an artifact, it is assumed to be quite important, but no one knows what it does.
Since he probably doesn't have a chance in Hell of stealing this rod himself, the heartwarder decided perhaps he could hire a rogue to do it for him. A couple of massive "gather information" checks later, and the heartwarder had sucessfully contacted the theives guild of the city.
The Kelimvor Cleric took no special steps to protect the rod... it's assumed to be sitting in a locked chest with the rest of his belongings at the foot of his bed in the Temple of Kelimvor. The Temple is a fairly large one, usually headed by a lvl 10 cleric... who is currently absent. Now, our PC (lvl 7) is the highest power there.
SO. FIRST of all... what would be an appropriate cost for hiring the rogue to do such a task? I suggested 500 gold X the level of the rogue hired. It was determined the most powerful rogue in the city is level 10, so that's 5,000 gp to hire the rogue to steal the rod. One of the other PC's pointed out that a rogue might not want to steal from a temple, no matter WHAT he was getting paid, insisting that theives guilds don't strike temples on matter of principal (offending the god of death is a BAD thing).
We then decided that since the Rogue is level 10, and the temple is normally headed by a level 10 Cleric, any wards, spells, or protections on the temple would probably be about equal in level to the rogue's ability to get past them.
So, we decided to give the rogue a 50% of getting into the temple, followed by another 50% chance of stealing the rod, followed by another 50% chance to successfully escape without being detected.
What happened was that the rogue got in, but then got caught before stealing the rod. Now the heartwarder is thinking of hiring ANOTHER rogue to follow us on the road (we're leaving the city soon) and steal it from the Cleric during the night.
Basically, we're thinking of re-doing how we did this whole rogue invasion thing, and whether or not the price was right, or whether or not the rogue would do it in the first place (since it is a temple)
Any suggestions?
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