I feel HD are a huge fail yo reach potential in 5e.So, was randomly thinking of this (and also trying not to procrastinate), what if you could use your hit dice in ways other than just expending them to bolster your hit points?
Say you want to scramble up a cliff face and you're barely hanging on to the cliff edge, you could expend a hit dice to give yourself advantage. Or use them in other ways in other, but like situations to gain advantage in Str, Dex or Con skills.
Or even you could use the hit dice as an exertion or stamina system to bolster your physical attacks, giving them advantage? or giving you maneuver-lite attacks a la the battlemaster?
But you would still need to balance this resource as you still need to keep any uses of the hit dice to expend them to bolster your hit points.
What do you think?
They could have been the highly useful resource that gives you longer term consequences.
I wish every class was built on adding one additional use for HD and each sub-class another.
In my game of 18 months, I did the following...
HD can be spent by the recipient to increase healing on them. Just add the HD and Con bonus to the amount gained.
Removed the easy access to healing potions and items *but* added "recovery items that let you spend HD - do the basic purchasable item was "drink and spend HD" keeping the character as a cap on that stuff.
Repeating in new game plus intending to introduce more items, boons etc that allow more spending of HD for more class related abilities.
Spell Orb: Spell pattern embedded into the stone for a specific spell. Spend appropriate slot, casting time and HD to cast the spell even if not known or prepared. Cost 1 HD if it's on your class list but 1 HD per spell level if not.
Iron Will Warband: When you fail a Wis save vs any frighten or charm, burn a reaction and 2 HD for a re-save.*
*Other varieties of these for different sub-types of different saves.
But, while I expect these items will get a ways toward making HD a strong facet in play, they wont really get the full Monty one ewould get from classes built with this in mind.