kermit4karate
A strong opinion is still only an opinion.
I actually agree with the absence of dramatic tension caused by survival certainty but disagree that HP are the source of the problem.Can't say that I agree with much of the OP.
I do agree that the "fire and forget" part is nice. Yes, there is an elegance to simplicity. I can buy all that.
However, I find that HP is a barrier to many common tropes:
•Hostage situation? Hostage has enough HP to survive, so no narrative tension.
•Rushing to save someone from falling off a cliff? Meh, they'll survive the fall damage, so no narrative tension.
I also disagree with the verisimilitude stance presented, as it conflicts with personal experiences of having found victory in spite of injury.
The problem is the survival certainty, which is easy to remove.
Just eliminate the certainty.
That's exactly why I've used a house rule for decades in my D&D games where max damage dice get rerolled and added to the damage total, so it becomes mathematically possible for a 1d6 damage die roll to inflict hundreds of HP damage if one were to roll a 6, then another, then another, then another, etc.
It's a little change that adds a lot of suspense and dramatic tension at the table. Simple rule, major impact.