For the below, say we've accepted the premise that HP aren't meat. That is, a "hit" indicates some level of exhaustion, being worn down, loss of vitality, fraying concentration, or depletion of luck - and that if we're having physical wounds at all they're either cosmetic until zero or there is another wound track.
Note: By responding to this thread you are in no way legally, morally, ethically, intellectually, spiritually or otherwise binding yourself to the position that HP are vegetarian.
There are many powers and activities in D&D and the related fiction that seem like could be related to exhaustion or exertion: casting an overpowered spell, rememorizing spells without sleeping, going beyond the proficiency per day limit of something, an extended march, going without food, a huge physical exertion to do a stunt of some sort, trying to shrug off a magic effect. This might be related to exhaustion in the core 5e, short rest recharge, or exertion in A5E.
If HP aren't meat but are related to exhaustion and exertion, then:
Note: By responding to this thread you are in no way legally, morally, ethically, intellectually, spiritually or otherwise binding yourself to the position that HP are vegetarian.
There are many powers and activities in D&D and the related fiction that seem like could be related to exhaustion or exertion: casting an overpowered spell, rememorizing spells without sleeping, going beyond the proficiency per day limit of something, an extended march, going without food, a huge physical exertion to do a stunt of some sort, trying to shrug off a magic effect. This might be related to exhaustion in the core 5e, short rest recharge, or exertion in A5E.
If HP aren't meat but are related to exhaustion and exertion, then:
- Is another resource like exhaustion or exertion even needed?
- Would it feel bad to have HP spent to do things like use a proficiency-per power one more time?
- Why does it feel bad to me at first blush? (Just too many years playing D&D?)
- Is a lot of it just in our heads and akin how life total is viewed by many beginning players in MtG vs. skilled ones?
- Is anything lost as either in terms of a game or verisimilitude by viewing HP that way (keeping in mind the premise and that there could be a wounds system on the side)?
- What other systems use spendable HP?
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