Ruin Explorer
Legend
I guess I don't see how that's a treasure parcel problem, as you've already chosen to go against much stronger guidance - the expected bonus at expected level one.Including that for clarity
Sometimes the party is under equipped with good reason & deserves it because of problems they created in the world & for the gm, that's a GM toolbox tool less available since 4e. Lets say the campaign is expected to take place in an area involving... I dunno... ten towns & cold themed stuff but bob wants to go elsewhere like silverymoon & you get elsewhere but Alice wants to go somewhere else like thay as soon as you build up a toehold of adventures. Treasure parcels make it harder for the GM to disincentivize that kind of me me me behavior & the "who cares if the prince dies if we rest [to nova every fight]" disregard for the world by using those player choices to add barriers between filling needs/desires while pointlessly fleeing just looking for the edge of the map .
But it doesn't. It's just a wishlist and a vague approach to placing treasure. It's guidance not even a rule. Whereas +X at level Y is a lot closer to a rule because 4E's math begins to fray and break if you don't do it (at least it's stated with 4E - 3.XE has the same issue but largely unstated). Ironically the lower value of any given item and higher magic item churn in 4E allowed you to give out a lot more "goodies" than 5E does.It also means that the GM can't include cool little things to be found as easily when players do something unexpected but worthy of finding a minor shiny thing so players don't look for them.