An 8 CON character at level 1 won't be able to heal any HP at all on their own.If you don't like long rest healing all HP, Mike just tweeted this
https://twitter.com/mikemearls/status/206129402579394560
An 8 CON character at level 1 won't be able to heal any HP at all on their own.If you don't like long rest healing all HP, Mike just tweeted this
https://twitter.com/mikemearls/status/206129402579394560
An 8 CON character at level 1 won't be able to heal any HP at all on their own.
And just what makes you think that the PCs are all going to sleep at the same time? Rather than in watches?
I think the problem here is that it fails one of the fundamental rules of good design.
To do this you'd better have 4e level balance mechanics. Because a new DM is going to have problems threading the needle. Or he's going to have to keep coming up with excuses to launch yet another attack after four hours. Rules which make the extended rests take an extended amount of time don't force a new DM to navigate between Scylla and Chrybdis here and therefore don't encourage the DM to DM badly.
It wasn't the mechanics. It was the design of adventures. Dungeon-stomps are a limited type of roleplaying. Yes, you can have an excellent game that involves dungeons. But you can have an excellent campaign without an actual dungeon to be seen. If it's either-or then I'd rather have no dungeons to just dungeons (I actually prefer a mix).
mearls said:We sort of hid the first rules module in the current playtest - remove themes and/or backgrounds and hit dice = old school style game.
If you have such a difficult time with the "suspension of disbelief" over regaining full HP. Please explain how you can accept regaining spells overnight. Even accepting spells,dragon, & even magic, that is not "jarring"?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.