shilsen
Adventurer
Mustrum_Ridcully said:Actually I am not certain that it's a probem with emotional attachment, but more a problem with the _lack_ of emotional attachment. You can't really attach yourself to a character if you get to play him for only 2 sessions and he then dies some random ugly death.
In fact, if you ever had such emotional attachment, you learn to avoid it, since it does you "no good".
Instead, the game risks turning into more hack & slash, and you detach yourself from your character as far as possible. He is just a set of stats that are most effective as what you want him to do (combat, spellcasting, social encounters), but that's all.
I think it's something that sometimes happens in the really gritty game (Call of Cthulhu) far too often, and D&D can be at risk of it, too. You can end up with every CoC investigator being armed to teeth, regardless of how "unrealistic" it is and how bad it actually works for the intentend style of play for the game.
Some players can live fine with such adaptations. But others will question is, because that's ultimately not what they expect from their game, and I think that's exactly the type we're talking about in this case. The player wants character attachments, but he can't "risk" it because he knows his character will probably die soon anyway. So, what can he really do? Constantly ressourection is just another way of removing attachment, because it cheapens the impact of death to a person.
The Archchancellor, as ever, is wise. I'm not assuming this is the case for anyone else, but certainly for me the above is absolutely true. If I'm playing a game where I know my PC can and will die regularly, then it just doesn't make that much sense for me to seriously flesh out the background and the personality, to develop bonds and relations of various kinds with the other PCs or the NPCs that inhabit the game world, etc. And those are some of the things I really enjoy about the game, so for me as a player and as a DM it makes sense to have a minimal chance of character death in the game.
Unfortunately, I don't have much to offer. I am not even convinced that the "Save Point" mechanic will work. I think action points might work better, because they strain suspension of disbeliev a bit less.
For me personally, the action points work a lot better than the "Save point" mechanic. But I'm interested to hear what the OP's experience with this mechanic is.