[Hivemind] My blood runs cold...

HellHound said:
Yeah, but the problem is all the craziness of the past two weeks and coming 5 weeks ISN'T writing, it's all business related stuff...
not to put too fine a point on it, but that blows
HellHound said:
I mean I feel INSPIRED.
this, however, is a great thing :D

so write, hound, write! do it for yourself, do it for your family! THE CHILDREN, MAN! THINK OF THE GELFLINGS!!!!!!!!!!

:p
 

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Maldur said:


Opening the games messageboard, to be one of the first to read it:D

LOl! it'll be a little while before I finish it yet, I've only written one line. Just for you, Maldur, here's the special preview :D

Wolf sat cross-legged with his bowl of soup in his lap, quietly observing the others across the dancing flames of the fire.
 

Carnifex said:


LOl! it'll be a little while before I finish it yet, I've only written one line. Just for you, Maldur, here's the special preview :D

Wolf sat cross-legged with his bowl of soup in his lap, quietly observing the others across the dancing flames of the fire.

wooohooo special preview, I got a special preview

*dances around like a madman*
 

Carnifex said:
To ask for your advice from a completely different angle, HH, any advice on writing rpg products? Now I've got my first one organised with Horade, I'll start writing it properly byt he end of this week (I already have a basic skeleton layout plan).

Start by picking out a top-notch product that you feel is in (a) the same vein of material as you are writing and (b) is very well organized and written.

For example, when I wrote a proposal for a race book, I used Hammer & Helm from Green Ronin, one of the best ever race books in my opinion.

Take the basic framework of that book - the chapter designations, the flow of material and so on - as the framework for your outline. Obviously you will have stuff that doesn't fit in there, and will not have stuff that is equivalent of some sections, but you should get a feel of how the sections flow together.

Take that skeleton and describe each section. What you intend to do with the section, how it interacts with other sections, etc. In a big book (like the one I am writing for Paradigm), this can easily become a page per chapter.

Once it all seems to work together, then I start working on the actual writing. I write point-form stuff first (spell ideas for example). Then I stat them out properly (full spell description and spell stats). Then I work on flavor text for them. THEN I write the chapter introduction, so it leads into the material I have just written for the chapter in question.
 



HellHound said:


Start by picking out a top-notch product that you feel is in (a) the same vein of material as you are writing and (b) is very well organized and written.

For example, when I wrote a proposal for a race book, I used Hammer & Helm from Green Ronin, one of the best ever race books in my opinion.

Take the basic framework of that book - the chapter designations, the flow of material and so on - as the framework for your outline. Obviously you will have stuff that doesn't fit in there, and will not have stuff that is equivalent of some sections, but you should get a feel of how the sections flow together.

Take that skeleton and describe each section. What you intend to do with the section, how it interacts with other sections, etc. In a big book (like the one I am writing for Paradigm), this can easily become a page per chapter.

Once it all seems to work together, then I start working on the actual writing. I write point-form stuff first (spell ideas for example). Then I stat them out properly (full spell description and spell stats). Then I work on flavor text for them. THEN I write the chapter introduction, so it leads into the material I have just written for the chapter in question.

I understand leaving the introduction to last bit :) Good advice, thanks ;) Unfortunately I'll probably be hard pressed to find a product approaching the same kind of theme as the one I'll be doing, but I'll have a search...
 




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