OK, question:
I have a very broad idea for a Lifeaction Scifi game
these are the very scetchy ideas I have:
Trouble on Lotham II!
Corrosive athmosphere!
pressurised buildings so no guns inside!
Outside hits on buildings: shielding, so no effect
paintball equipment as guns and pressure suits
Mining colony
Kiridum mining was a good job, about twenty years ago, but when the hogard drive became the principle stardrive the demand for Kiridium dwindled fast. On Lotham II this meant that the big mining companies withdrew and left the planet behind. All that is left are lone prospects and people wanting to disappear from the public eye.
What minerals are to be found on Lotham II :
Kiridium, still in abundance but there is not much demand. prices are at a low(.4 credits a gram, not like the 50 credits a gram it once did)
Solid Mercury, and exotic compound of mercury and natural polymeres (4 credits a gram)
Hookai, a critaline narcotic (100 credits a gram, but VERY illegal)
Iron, a steady seller but bulky (10 credits a kilo)
factions:
Minecorp exchange
MedicalCentre
Govcentral
Lubrecht trading corp
Hogard interplanetary Transport
independants:
Rudgers arms and ammunitions
doc Raven(ripperdoc)
Any other ideas?