Chase Lockwood
Chase Lockwood
[sblock=Game Info]
Race: Human
Class: Gestalt Cleric (Erastil) // Ranger
Level: 1
Alignment: Neutral Good
Languages: Common
Deity: Erastil[/sblock]
[sblock=Abilities]
STR: 12 (+1) (2 points)
DEX: 14 (+2) (5 points)
CON: 11 (+0) (1 point)
INT: 10 (+0) (0 points)
WIS: 18 (+4) (10 points, +2 racial)
CHA: 12 (+1) (2 points)[/sblock]
[sblock=Combat]
HP: 14 = [10+4] + 0 (CON) + 0 (misc) + 0 (favored class)
AC: 15 = 10 + 3 (armor) + 0 (shield) + 2 (DEX) + 0 (misc)
AC Touch: 12 = 10 + 2 (DEX) + (misc)
AC Flatfooted: 14 = 10 + 4 (armor) + 0 (shield) + 0 (misc)
INIT: +2 = +2 (DEX) + 0 (misc)
BAB: +1 = +1 (Ranger)
CMB: +2 = +1 (STR) + 1 (BAB)
CMD: 14 = 10 + 1 (STR) + 2 (DEX) + 1 (BAB)
Fort: +3 = +2 (base) + 0 (CON) + 1 (trait)
Reflex: +4 = +2 (base) + 2 (DEX)
Will: +6 = +2 (base) + 4 (WIS)
Speed: 30 ft.
Damage Reduction: None
Spell Resistance: None
Spell Failure: N/A[/sblock]
[sblock=Weapon Stats]
Longsword: +2 = +1 (BAB) + 1 (STR) // 1d8+1 (S), CRIT 19-20x2
Longbow: +5 = +1 (BAB) + 2 (DEX) + 1 (feat) + 1 mw // 1d8+1 (P), CRIT 20x3[/sblock]
[sblock=Racial Traits]
+2 Wis
Bonus Feat
Bonus Skill Point/Level[/sblock]
[sblock=Class Features]
- Proficiency w/ all simple and martial Weapons, and with light armor, medium armor, and shields (except
tower shields)
- Aura (Faint Good)
- Spells
- Channel Energy (1d6, Will Save DC12, 6/day)
- Domains
- Orisons
- Spontaneous Casting
- Favored Enemy: Undead (+2)
- Track (+1)
- Wild Empathy (+2)[/sblock]
[sblock=Feats & Traits]
Bonus DM - Alertness
Bonus Human - Improved Channel
1st lvl- Weapon Focus (Longbow)
Traits:
a) Birthmark
b) Resilient
c) [/sblock]
[sblock=Skills]
Skill Ranks: 08 = [6 (class) + 0 (INT)] x 01 (LvL) + 01 (misc) + 01 (Favored Class)
Max Ranks: 01
ACP: -1
Skills:
() = class skill
^ = trained only
Code:
Total Stat Rank CS Misc ACP
+01 = Acrobatics +02 +00 Y +00 -1 DEX
+00 = Appraise +00 +00 +0 +00 INT
+01 = Bluff +01 +00 +0 +00 CHA
+00 = Climb +01 +00 Y +00 -1 STR
+00 = Craft:_____ +00 +00 Y +00 INT
+01 = Diplomacy +01 +00 Y +00 CHA
+na = Disable Device^ +02 +00 +0 +00 -1 DEX
+01 = Disguise +01 +00 +0 +00 CHA
+01 = Escape Artist +02 +00 +0 +00 -1 DEX
+01 = Fly +02 +00 +0 +00 -1 DEX
+05 = Handle Animal^ +01 +01 +3 +00 CHA
+04 = Heal +04 +00 Y +00 WIS
+01 = Intimidate +01 +00 Y +00 CHA
+na = Know:Arcana^ +00 +00 Y +00 INT
+na = Know:Dungeoneering^ +00 +00 Y +00 INT
+na = Know:Engineering^ +00 +00 +0 +00 INT
+04 = Know:Geography^ +00 +01 +3 +00 INT
+na = Know:History^ +00 +00 Y +00 INT
+na = Know:Local^ +00 +00 +0 +00 INT
+04 = Know:Nature^ +00 +01 +3 +00 INT
+na = Know:Nobility^ +00 +00 Y +00 INT
+na = Know:Planes^ +00 +00 Y +00 INT
+04 = Know:Religion^ +00 +01 +3 +00 INT
+na = Linguistics^ +00 +00 Y +00 INT
+10 = Perception +04 +01 +3 +02 WIS
+na = Perform +01 +00 +0 +00 CHA
+na = Profession^:_____ +04 +00 +3 +00 WIS
+01 = Ride +02 +00 Y +00 -1 DEX
+10 = Sense Motive +04 +01 +3 +02 WIS
+na = Sleight of Hand^ +02 +00 +0 +00 -1 DEX
+na = Spellcraft^ +00 +00 Y +00 INT
+07 = Stealth +02 +01 +3 +02 -1 DEX
+08 = Survival +04 +01 +3 +00 WIS
+01 = Swim +02 +00 Y +00 -1 STR
+na = Use Magic Device^ +01 +00 Y +00 CHA
[/sblock]
[sblock=Spells & Domains]
Domains:
- Good: Touch of Good (+1), 7/day
- Community: Calming Touch, 7/day
Spells Per Day
- Level 0 (DC14): 3
- Level 1 (DC15): 2 + 1
Spells Prepared
- Level 0 (DC14): Detect Magic, Light, Create Water
- Level 1 (DC15): Command, Obscuring Mist + Protection from Evil[/sblock]
[sblock=Equipment]
Explorer's Outfit (n/a, n/a)
Studded Leather (25gp, 20lb)
Composite Longbow, masterwork/+1STR (500gp, 3lb)
Arrows (durable), 40 (40gp, 6lb)
Longsword (15gp, 4lb)
Backpack (2gp, 2lb)
- Blanket (1sp, 1lb)
- Wandermeal Rations, 2 days (2cp, 1lb)
- Flint & Steel (1gp, 0lb)
- Fishhook & Line (2sp, 0lb)
- Flask [water] (3cp, 1lb)
Hunter's Cloak & Boots, masterwork tool: stealth (50gp, 1lb)
Total weight carried: 39.0 lbs.
Wealth: 6gp, 6sp, 5cp
Carrying Capacity:
Light: 43
Medium: 86
Heavy: 130[/sblock]
[sblock=Details]
Size: Medium
Gender: Male
Age: 27
Height: 6'0"
Weight: 180 lbs.
Hair Color: Dark Brown
Eye Color: Brown
Skin Color: Tanned
Appearance: <See Picture> Chase is a ruggedly handsome man in his late twenties, with dark brown hair and
eyes. He wears his hair short, with well-trimmed beard and mustache. His well-tanned skin is evidence of
much time spent outdoors, and he has a leanly muscled physique. He generally dresses in well-worn and
oft-patched clothing of leather and roughspun, dyed in the greens and browns of the woodlands that he
favors.
Demeanor: Calm, casual.
[/sblock]
[sblock=Background](In progress)Chase comes from a poor family, who lived on a meager farm near the edge of the woods.
From a young age, he had to contribute, and learned how to hunt and forage to help keep food on the family
table.
Chase is an explorer and hunter, taken to wandering the wilderness, and bringing the word of Erastil to
those that would hear it. He is something of a loner; while he can certainly enjoy the company of others,
he spends most of his time wandering the forests and hills of the world, away from civilization. Chase is used to having little in the way of money and belongings, but is fully capable of living off of the land.[/sblock]
[sblock=Adventure Notes]None yet[/sblock]
[sblock=Level Ups]
Level 2
Class:
BAB: +0 to +0
Fort: +0 to +0
Ref: +0 to +0
Will: +0 to +0
Feat:
Class Features:
HP: +?? = (1d?? - 2 = ?) + 0 [CON] + ?? (Old Total) = ?? (new total)
Skill Ranks: +?? = +?? (Class) + 0 (misc) + ?? (Old Total) = ?? (new total)
Skills:
Favored Class Bonus:[/sblock] [/sblock]