Ok here's what I have after looking over characters. Please recheck my math as it has never been my strong suit.
Shayuri's nameless character
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Class: Something with an Osirion flair would work here... Ruin Walker, Truthseeker, Dawn Disciple, etc. and then should be listed as your favored class
- Scholar is not from an approved source - but will allow the feat.
- Jolt is a rare cantrip but will allow it (but you have used up almost all your leeway

)
- Still need equipment
Her name is Khepri, which means 'morning sun.' She is of the Bennet'embare (ben-net em-bar-ay), which sort of means 'daughters of yesterday' though I likely have the Egyptian grammar completely wrong. Fortunately, it's fantasy so I get to make it up and not care.
The Bennet'Embare are a monastic sect of women living in a sacred mountain in Osirion. They were founded as lorekeepers, but trained a militant order for self defense and, later, for exploration and uncovering new lore. In keeping with their ascetic tradition which was originally to prevent themselves from being attractive targets for bandits and raiders, their militant order are almost entirely monks.
Khepri was born in the sacred mountain, her mother a war refugee who died of infection shortly afterwards. She was raised by the sisters, and joined the militant order; having little natural gift for study. Her gift for magic awakened later in life, as she trained, and incorporated it into the discipline of self-perfection the monks taught her.
Even the sisters of battle are expected to contribute scholastically though, and what Khepri lacked in raw talent, she made up for in steadfast dedication. The sisters knew that tasks given her would be done, perhaps not as quickly as by some, but inevitably. She worked harder than just about anyone, and learned a great deal...as was expected for one of the Daughters.
In the end, she focused her studies not on the tombs of the ancient god-kings, or the ruins of the old empires in Osirion. Though they were rich subjects, they were also well-explored. Generations had been born, lived, and died studying those places, decyphering their secrets, and plundering their riches. Khepri wished to find something new. Something unique...in a far off land where most of the Daughters lacked the martial training or magical ability to tread safely.
She learned of old Thassilon and was instantly hooked. She poured herself into every book and every record the Daughters had, learning everything she could...and finally set out to see it for herself.
Her first port of call...Sandpoint.
Here's the equipment...to be added to sheet shortly.
Equipment
Money: 35gp 9sp
Explorer's Outfit
Backpack, 2gp, 2lbs
Adventurer's Sash, 20gp, 3lbs
Bedroll, 1sp, 5lbs
Compass, 10gp, 1/2lb
Small Steel Mirror, 10gp, 1/2lb
50' silk rope, 10gp, 5lbs
Waterskin, 1gp, 4lbs
Blank Journal (50 pages), 10gp, 1lb
Pathfinder Chronicle (Dungeoneering), 50gp, 1lb
Ink (3oz), 24gp, -
Inkpens (10), 1gp
Scroll Cases (4), 4gp, 2lbs
Paper (5 sheets), 2gp, -
As for the leeway...I apologize. I was working from the SRD, and didn't pay attention to source. Thank you for allowing it, since it's part of what is letting me make an Intelligence 10 "scholar" who is decent at her job.
I didn't realize there were such things as rare cantrips, but I don't have a problem changing Jolt to something else. Lightning just fit the 'celestial magic' theme better than acid, I thought.
I'll go over the equipment and check the sources, just to make sure. The SRD updates so frequently, and includes everything from every book...so it's easy to neglect that when using it.
Hell's bells...right off the bat I found some stuff I can't have. DOH. Okay. I'll remove the Pathfinder Chronicle and the Adventurer's Sash, and find something else to spend 70gp on that's in-theme.
