Holiday Home Game of IRON DM

incognito said:
Ha! I've beat that mouthy/write-aholic seasong to the critiquing punch!
Yeah, that'll show him. Or rather, it would have.
Even Seasong's bad writing is still pretty ok. And we can see how a little sleep deprivation can affect a submission. Let's start with the bad, because there are a few really obvious omissions.
Amen.
#1 Where's the Paladin's holy mount? Is it that little pony thing? Seasong took some poetic licence with the ingredient, but it just feels like he excluded it - I missed it after 3 readings!
Tacked on, I admit it. The pony was intended to be a good source of advance intelligence, but it didn't work as well as I might have wanted.
#2 The drow card. If you're going to incorporate the drow, in a ackstory, plot hook, and in the loose ends, don;t they deserve an encounter or two in the actual story? Espcially since according to the plot hook, they've encountered the dancing sword/been in the tower. If there is a danger of the drow overtaking the tower -why doesn't the party bump into them on thier way to doing just that?
Doh! Can't believe I missed that.
#3 Weak ingredients. Gargantuan fire beetle AND Flooded mine feel tacked on; something for Tom to do.
After seeing Imhotepthewise's use of the gargantuan fire beetle, I felt really small. Personally, however, I like my flooded mine - it's a real danger to the party, and it is an event rather than a pre-existing condition.
The tower itself, both as a power center that multiple groups can struggle over, and a realistic place to explore. Notice how so many evil mage/cleric types build their fortresses right out in the open?
My necromancer in this scenario certainly noticed ;).
The necromancer's toys: It's tough to create horror. I've tried. It's easy to make things that are gross, but difficult to make things downright creepy.
Thank you from the bottom of my heart. This easily makes up for all the nasty things you said about the rest of the scenario ;).

What I really should have done is made the gargantuan fire beetle something creepy, too... like a Kafka-esque victim who, starving, is forced to eat the perpetually regenerating Tom Gallows to live. It wants to escape, but mostly it wants to eat, and when fresh meat comes in...
Tom Gallows is creepy. The living diary is creepy - great ingredient use. Mud, if his name wasn't so lam, is also another nasty thing one could see a necromancer doing to someone. Mud needs a better MO, and a much better name, but at least I totally see him, wandering the halls of the tower, giving Tom a good wallop every now and again.
Well, I named him what the necromancer would name him... But yeah, I coulda done better.

As may be obvious, I created this scenario entirely around the diary element. The other scenarios had pretty much beaten that ingredient to death with the usual "find the diary, leads to adventure" and "the answer is in the wizard's diary" stuff, so I wanted something really, really compelling. As with many of my best NPCs, Tom Gallows just sprang, fully formed, from my forehead, leaving a nasty gash and an image that will plague my nightmares for years ;).

Once I had ole Tom, the necromancer was a natural cause-n-effect... and the underground tower was an extension of necessity. In my high-magic campaigns, fortresses, wizard towers, and similar such are usually designed with dragons, spells and so on in mind, and remoteness is a more flexible beast. I was also inspired by the "defense of X" threads cropping up all over ENWorlds this past year.

I wanted Tom to have some sort of ability to hurt the adventurers, so I fit the fire beetle and flood into gates (a 1/2 fiend xorn and underground tornado might have been nice additions as well). Like I said, I should have made the fire beetle another creepy thing, but otherwise I thought this was pretty good.

As with Tom, once I had the necromancer, Mud sprang to mind. I wanted to establish the fact that this necromancer was a real right bastard.

The pony was, as I said, tacked on.

Once I had all of these elements, I had to go about dragging the PCs into it. The location of the tower between dwarf and drow came to me with some difficulty - I knew that I wanted powers on either side, so that I could push the PCs into the tower from one direction or the other, but I didn't really want to use the drow or duergar. Had I not missed the blindingly obvious (having the drow raid the tower), I would not have been so hesitant.

After that, it was just a matter of filling in the prose and bits and pieces of detail, and writing up the hooks.
 
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And I'm not a write-aholic. I went the whole weekend/Christmas without posting hardly nuthin'.

It helped that I had almost nil access ;).
 

MTR:

You defininetly need to get in on the next IronDM - this submission blew the other two in the official game away. Although seasong explains you lost a step or two with 3 of the indredients - I'm inclinded to like the message(s) in a bottle. Hey, that's Althea for you! :) With more fleshing, the Illusionist apsect of the wizard makes perfect sense as well. Not bad at all!

...but the big shocker here is the word count: 995. That's low from what we see to be winning entries in Iron DM. I have trouble keeping under ~2,000 words!
 

Naw, I don't think he lost a point or two for the ingredients... but he'd have to improve that particular aspect if he wants to beat Wicht in the final round.

And we all know Wicht will be in the final round ;).
 

And we all know Wicht will be in the final round

Well? maybe he will and maybe he won't. Wulf sure is good enough, an he has yet to make it to the final round. You're good..and...errr...well...oh, you get what I'm saying!

Wicht has consistency. That's a given. Last time, Vax (although annoying), moved right by him. This time Quickbeam pulled it out. IronDM is a fickle mistress, she gives a round, then takes the next one away.

I blame the judges :)

I wish I had **more** consistency. I'd never make it in the Iron DM - some ingredients leave me cold and hungry for words...others. Well: you've seen the results.
 

incognito said:
Wicht has consistency. That's a given.
Yup.
I blame the judges :)
Darn tootin'! ;)
I wish I had **more** consistency. I'd never make it in the Iron DM - some ingredients leave me cold and hungry for words...others. Well: you've seen the results.
Actually, I've only seen two entries by you, I think. Both were excellent. But then, I guess (with the exception of the RBC entry) you were able to pick and choose your ingredients.

Incidentally, you don't seem to have much time lately, but do you feel up to critiquing some of the other off-the-cuff scenarios I've thrown out in this thread? I'm going down the list (in order) for my own amusement, and to practice for Iron DM '03, but I always love critiques.
 

TW: You're right, I've been strapped for time, these past few weeks - probably should not have posted so much today.....Also I've been active in AoO argument in the General Forum, and in "WOTC's research on gaming groups" in the General Forum.

But yes - I'll critique your scenarios. I just like it when there is something to post against - which is why I posted one, so that someone could give me a whumppin' (or I could whup someone).

Don't pin me to this schedule but I'll probably have time this Sunday for one.
 



Wow!

Thanks for the kind words :D

I felt "message in a bottle" and "secret journey" were really weak. I would have liked the PCs to get the message in the bottle and go on the secret journey (which Althea could have done) but that would require a really, really compelling adventure hook and I couldn't come up with one. I didn't think about the "female halfing wizard" being interchangable with another character but you're right - it is.

It reads as being short but I sure didn't seem that way when I wrote it :) The first thing I should add is a group of interesting NPCs to be the cast and crew.

Certainly a number of divination spells could tear it to bits. I tried to combat that by setting the recommended level fairly low. And nothing says Sarchi saw her murderer. For a ghoulish clue she could have been looking in her dressing room mirror when she was strangled from behind.
 

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