Hollow's Last Hope [IC]

Jebbo, Climb: 6+2=8, Failed

Jebbo tries to scramble up into the boughs of a nearby darkwood tree, but can't get a good grip on the rough bark. He slides back down to the ground roughly, contenting himself to peer out toward his companions for now. Cyryn and Loricallior, from their separate vantages, do the same.

Out in the open, with Jared standing nearby, Hakkara bends down to examine the poor fox in the trap. The beast looks up at her with forlorn eyes, making no effort to stop her from getting near.

Hakkara, Strength Check: 4+2=6, Failed

Hakkara grips the jaws of the iron trap in both hands, attempting to free the injured animal. Unfortrunately, her hand slips, preventing her from getting a good grip. The fox whimpers softly as it remains clamped firmly in the trap. Hakkara is pretty sure that with further efforts, she could pry the trap open and free the fox.

Hakkara, Spot: 11+0=11, Failed
Jared, Spot: 8+3=11, Failed
Jebbo, Spot: 5-1=4, Failed
Loricallior, Spot: 1+7=8, Failed
Cyryn, Spot: 11+5=16, Failed


Combat: Surprise Round!

Suddenly, Hakkara feels something whiz by her shoulder. Startled, she turns to see that an arrow has embedded itself in the grass to her right. Someone is attacking from the cover of the trees! (Unknown attacker makes ranged attack with bow, misses)

End Surprise Round

Initiative, Round 1

18: Hakkara
17: Jared
10: Cyryn

8: Crows x2
8: Hobgoblin Hunter

7: Jebbo
5: Loricallior

OOC: Alright, some action! Remember, no one has spotted the attacker yet. I'd like to try something to help streamline combat. I will ask for your combat actions in groups, and then resolve those actions in the order they are posted. For this specific combat, Group 1 consists of Hakkara, Jared, and Cyryn. I will resolve the actions of those three characters in whatever order they come in, then the enemy will act, then Jebbo and Loricallior in whatever order they come in. This should help move things along more quickly, I hope. Please let me know if you have any questions about this way of doing things.
 
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EDIT: I was working on this while you posted that Hakkara already saw the bad guy :lol:

Hakkara, spotting the villain, charges forward, leaping towards the hunter's stand.

[sblock=Hakkara Round 1]
Hakkara Enters Whirling Frenzy: Str bonus to +4, +2 dodge bonus to AC (18 with shield, 17 2H), +2 bonus to Reflex saves (total +3), 1 extra attack per round (-2 to all attacks).
Full-Round Action - Hakkara Runs and Jumps onto Hunter's Stand: Jump Check (1d20+12=27) - that's enough to clear 6ft + 8ft reach, so she should be able to grab the edge of the hunter's stand and pull herself up next round with a move action.[/sblock]

EDIT AGAIN: Fixed to adjust for the hunter's stand's height. Since Hakkara can't jump and charge, she will run to the stand and jump.
 
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Insight said:
Hakkara looks in the direction of the arrow's trajectory to get a look at the ranged attacker.
Hakkara, Spot: 20+0=20, Success!

Shading her eyes against the sun, Hakkara looks back to the treeline from where the arrow emerged. She sees a hunter's stand concealed in a large tree about fifty feet away. A human-sized figure crouches in the stand with a bow.
 

Cyryn scans the trees in the area where he thinks the arrow came from.

Cyryn whispers to himself, "Where are you you bastard?"

OOC: If successful in spotting the archer, Cyryn will next try to pick a course towards him that allows him to remain under cover. If no such path exists, I'll have to rethink my next move.
 
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Insight said:
EDIT: I was working on this while you posted that Hakkara already saw the bad guy :lol:

Hakkara, spotting the villain, grips her bastard sword with one hand, her shield in the other, and charges her foe, sword whirling.

[sblock=Hakkara Round 1]
Hakkara Enters Whirling Frenzy: Str bonus to +4, +2 dodge bonus to AC (18 with shield, 17 2H), +2 bonus to Reflex saves (total +3), 1 extra attack per round (-2 to all attacks).
Hakkara Charges Foe: charging 1H+shield melee attack (1d20+7=16)
Note: I am assuming that the extra attack gained with the Whirling Frenzy variant requires a full-round action (such as the extra attacks gained by Rapid Shot or Flurry of Blows).

Damage Roll (if necessary): 1H damage (greatsword) (1d10+4=14)
[/sblock]

Jared not yet seeing thier foe trusted the keen eyesight of his ally and follows the warrior woman into the foliage.

OOC: Follow Hakkara, attack an enemy if possible. If not, Jared just tries to keep up.
 

OOC: Insight, just in case there was any confusion...the figure Hakkara sees in the trees is in a hunter's stand, which is elevated off the ground. This will make her charge action problematic. Please revise if you wish...
 

YeOldeAlbatross said:
OOC: Insight, just in case there was any confusion...the figure Hakkara sees in the trees is in a hunter's stand, which is elevated off the ground. This will make her charge action problematic. Please revise if you wish...

OOC: Asking for once Jared sees, how far up is the stand?
 

hero4hire said:
OOC: Asking for once Jared sees, how far up is the stand?

Same here. How high up is it? Could Hakkara jump to it, or would she need to climb? I'll edit my action as soon as you give us that info.
 



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