YeOldeAlbatross
First Post
COMBAT, ROUND 1B
Jebbo looks on in horror as the wolves pounce onto and begin tearing apart his friend. Shocked for a moment, tears welling up in his eyes, he stands in shock, glancing towards Jared, expecting that he will know what to do.
[sblock=Jebbo, Combat Action]Delays initiative until after Jared's turn next round.[/sblock]
END ROUND 1
-----------------------------------
BEGIN ROUND 2
Initiative and Status
18: Hakkara (11/14 hp)
14: Jared (9/9 hp)
14: Jebbo (8/8 hp)
12: Loricallior (12/12 hp)
12: Wolf #1 (-2 hp)(-2 AC from charge)
12: Wolf #2 (-2 AC from charge)
8: Cyryn (-6/7 hp, Dying)
Seeing Cyryn fall, Hakkara flies into a fury, recalling the spirits of her feral ancestors, friends of the wolf -- but not these wolves! "Foul cur," she cries out. "You'll not last a moment longer. No mercy!" Her sword flashes at the wolves, seeking blood. The blade falls exactly two times, and with each sword stroke, a wolf lets out a terrible, piteous yelp of pain. The first collapses to the bloody grass and lies still. The second wolf still stands, but badly maimed. It is clear that it clings tenuously to life.
[sblock= Hakkara, Combat Action]Hakkara takes a 5ft step forward and enters a rage. She uses her attacks to swipe once at each wolf. Each attack hits for 13 damage, killing wolf #1, disabling wolf #2.
1. Full Round Attack (Bastard Sword): 1d20+3=20, 1d20+3=20 - HEY THE SAME ROLL TWICE!
2. Damage Rolls (if necessary): 1d10+6=13, 1d10+6=13 - WEIRD!
NOTE: Hakkara's AC is 18 while in rage.[/sblock]
Loricallior moves forward a step then turns and a line of fire lashes out licking over the last wolf. Critically wounded by Hakkara's sword, this attack proves too much for the wolf. It whines pathetically as the flame burns its flank, then collapses. An eerie silence falls over the hillside as the battle decisively ends.
[sblock=Loricallior, combat action]Breath weapon vs. wolf #2, wolf's REF save succeeds. Wolf #2 takes 2 damage, killing it.
Wolf #2 reflex save (1d20+5=17)
Loricallior breath weapon, half damage. (1d3=2)[/sblock]
END COMBAT
In the short battle's aftermath, Jared kneels and prays to his Goddess to save his ally's life. A small amount of healing power flows from the faithful priest, staunching the flow of blood and easing Cyryn's ragged breathing. The rogue remains unconscious, but it is apparent that he will pull through. (Augmented Cure Minor Wounds: Cyryn regains 2 hp, and stabilizes)
Status
Hakkara (11/14 hp)
Jared (9/9 hp)
Jebbo (8/8 hp)
Loricallior (12/12 hp)
Cyryn (-4/7 hp, Stable)
OOC: hero, I'm not actually sure whether Augment Healing is meant to improve Cure Minor or not, but it seems reasonable so I went with it. Also, you may have noticed that I played with the initiative order a bit, since the battle's outcome was a foregone conclusion.
Okay, you've got an unconscious and seriously wounded rogue, and night has well and truly fallen. What are you going to do now?
Jebbo looks on in horror as the wolves pounce onto and begin tearing apart his friend. Shocked for a moment, tears welling up in his eyes, he stands in shock, glancing towards Jared, expecting that he will know what to do.
[sblock=Jebbo, Combat Action]Delays initiative until after Jared's turn next round.[/sblock]
END ROUND 1
-----------------------------------
BEGIN ROUND 2
Initiative and Status
18: Hakkara (11/14 hp)
14: Jared (9/9 hp)
14: Jebbo (8/8 hp)
12: Loricallior (12/12 hp)
12: Wolf #1 (-2 hp)(-2 AC from charge)
12: Wolf #2 (-2 AC from charge)
8: Cyryn (-6/7 hp, Dying)
Seeing Cyryn fall, Hakkara flies into a fury, recalling the spirits of her feral ancestors, friends of the wolf -- but not these wolves! "Foul cur," she cries out. "You'll not last a moment longer. No mercy!" Her sword flashes at the wolves, seeking blood. The blade falls exactly two times, and with each sword stroke, a wolf lets out a terrible, piteous yelp of pain. The first collapses to the bloody grass and lies still. The second wolf still stands, but badly maimed. It is clear that it clings tenuously to life.
[sblock= Hakkara, Combat Action]Hakkara takes a 5ft step forward and enters a rage. She uses her attacks to swipe once at each wolf. Each attack hits for 13 damage, killing wolf #1, disabling wolf #2.
1. Full Round Attack (Bastard Sword): 1d20+3=20, 1d20+3=20 - HEY THE SAME ROLL TWICE!
2. Damage Rolls (if necessary): 1d10+6=13, 1d10+6=13 - WEIRD!
NOTE: Hakkara's AC is 18 while in rage.[/sblock]
Loricallior moves forward a step then turns and a line of fire lashes out licking over the last wolf. Critically wounded by Hakkara's sword, this attack proves too much for the wolf. It whines pathetically as the flame burns its flank, then collapses. An eerie silence falls over the hillside as the battle decisively ends.
[sblock=Loricallior, combat action]Breath weapon vs. wolf #2, wolf's REF save succeeds. Wolf #2 takes 2 damage, killing it.
Wolf #2 reflex save (1d20+5=17)
Loricallior breath weapon, half damage. (1d3=2)[/sblock]
END COMBAT
In the short battle's aftermath, Jared kneels and prays to his Goddess to save his ally's life. A small amount of healing power flows from the faithful priest, staunching the flow of blood and easing Cyryn's ragged breathing. The rogue remains unconscious, but it is apparent that he will pull through. (Augmented Cure Minor Wounds: Cyryn regains 2 hp, and stabilizes)
Status
Hakkara (11/14 hp)
Jared (9/9 hp)
Jebbo (8/8 hp)
Loricallior (12/12 hp)
Cyryn (-4/7 hp, Stable)
OOC: hero, I'm not actually sure whether Augment Healing is meant to improve Cure Minor or not, but it seems reasonable so I went with it. Also, you may have noticed that I played with the initiative order a bit, since the battle's outcome was a foregone conclusion.
Okay, you've got an unconscious and seriously wounded rogue, and night has well and truly fallen. What are you going to do now?