Hollow's Last Hope [IC]

YeOldeAlbatross said:
Laurel turns to the wild elf. "You really aren't from around here are you? Darkmoon Vale just isn't a safe place. There's talk of monsters, wild animals, evil spirits...who knows what all? It probably doesn't help that the damn lumber barons are cutting down the darkwood trees like there's no tomorrow...that can't end well." The herbalist shakes her head sadly. "Anyway, since I do value my life, I've never been further in than the very edge of the wood. And a lot of those who do go further in never come back out."

"No, I come from forests more primal and vine choked than these, where jungle trolls and verdant dragons roam. The trees here do seem darker, the beasts larger and, what's the human word, toothsome? But not as many are full of venom. Your frogs don't even kill those who brush against them I've heard!"
 

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Voadam said:
Loricallior ponders, thinking if any of his adept lore applies to such mystic ingredients

ooc knowledge arcane +5 trained.
[sblock=Loricallior, Knowledge Arcana Check]Roll 5+5=10, Failed. The brew outlined in Laurel's Grandmother's book is a curative steeped in secret traditions and folklore. As such, Loricallior is unfamiliar with the specified ingredients.[/sblock]
 
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Voadam said:
"No, I come from forests more primal and vine choked than these, where jungle trolls and verdant dragons roam. The trees here do seem darker, the beasts larger and, what's the human word, toothsome? But not as many are full of venom. Your frogs don't even kill those who brush against them I've heard!"
Laurel's eyes narrow, as though she fears Loricallior may be mocking her. "Frogs that kill on contact? No, I can't say as I've ever heard of anything like that before! Nevertheless, Darkmoon Vale is a dangerous place. Be prepared for the worst when you enter the forest."
 

YeOldeAlbatross said:
Laurel's eyes narrow, as though she fears Loricallior may be mocking her. "Frogs that kill on contact? No, I can't say as I've ever heard of anything like that before! Nevertheless, Darkmoon Vale is a dangerous place. Be prepared for the worst when you enter the forest."

"No matter the locale, be it the Deep Jungles, the Darkmoon Forest, or the shadowy Alleyways of the City. Danger lies to any who are unwary. You have my thanks for the warning Herbalist."
 

hero4hire said:
"No matter the locale, be it the Deep Jungles, the Darkmoon Forest, or the shadowy Alleyways of the City. Danger lies to any who are unwary. You have my thanks for the warning Herbalist."
"No bother, so long as it gets you on your way. Off with you, now." Laurel shoos the remaining four adventurers out of her shop.
 

With the overworked Laurel preoccupied by the numerous plague-stricken villagers outside her door, it becomes clear that the party members have worn out their welcome. They step out of Roots and Remedies, careful to avoid another run-in with the ill townsfolk. As Hakkara had suggested prior to her departure, the others agree to depart town the following morning at sunrise.

That afternoon, Jared makes a visit to the Goose'n Gander for some rations that will surely be needed should the journey prove to take several days...certainly a distinct possibility, with so much uncertainty hanging over the venture.

Meanwhile, Cyryn spends some time hitting up the shopkeepers, farmers, and lumberjacks at the taverns as they enjoy their suppers and not a few mugs of dark beer. (Gather Information Check, 10+7=17)

Several locals offer quiet conjecture about the witch Ulizmila. Cyryn hears her referred to alternatively as a wise woman, practitioner of the old ways, or local boogieman, in varying tones of respect and fear. One old woman says Ulizmila is a monstrous hag and great, great granddaughter of Baba Yaga herself, the deathless Witch Queen of the North. Another claims to know her as a harsh but wise sage willing to share her wisdom for strange and often morbid prices. All in all, the reports are conflicting and more than a little vague, but it seems clear the people of Falcon's Hollow accept Ulizmila as a real witch who lives somewhere in the wood, and not someone to be trifled with.

Meanwhile, information on the dwarven ruin is less forthcoming. Many seem to know nothing about it at all. A few older folk clam up and won't say anything about the matter, seeming to wish to leave the ruins of the past in the past. There is one old fellow in Jak'a'Napes, however, who seems to think the ruin must be an old dwarven monastery, referred to locally as Droskar's Crucible. “The Crucible is the nearest sort o’ dwarf ruin I know. Hosts of monsters plague its darkened halls, and they say ghosts o’ the dwarves skulk there too.” The old-timer doesn't seem keen to expound further, and Cyryn accepts the old drunkard's few words, realizing it's likely the most he's going to get.

No one seems to have any idea where the oldest tree in the Vale might be, but Cyryn does hear the name of the woodsman Milon Rhodam dropped a few more times. It seems that if anyone from Falcon's Hollow might know the location of this tree, it would be Milon.
 

YeOldeAlbatross said:
"No bother, so long as it gets you on your way. Off with you, now." Laurel shoos the remaining four adventurers out of her shop.

Cyryn exits the herbalist's shop and waits for the others to exit. Once all are assembled, he says, "Since I didn't hear any objections inside, I'm guessing all of you are fine with leaving in the morning. I've heard of this witch and a ruin that was supposedly a dwarven monastery. I'm fine with Hakkara's idea that we start there if there are no objections. I'd like to see what else I can find out before we leave. I'll be outside of the Sitting Duck at dawn. See everyone tomorrow."

Cyryn heads back towards the Duck.



Dawn find Cyryn standing outside the Sitting Duck with his traveling gear sitting against the wall of the tavern. He throws his daggers at an old stump nearby, retrieves them, walks back to his starting point, and begins the process anew.
 

As always Jared greeted the dawn in prayer, letting the warm sun wash over his scarred face as the Goddess divinely answered his prayers in the form of minor miracles he could perform if needed. His ritual over he met Cyryn in front of the tavern. He arched his eyebrow appraisingly as he saw his new ally's display of marksmanship. "Nice Throw."
 

The next morning dawns fair and clear, and it finds the newly appointed fivesome ('Hollow's Hope' seems to be the nickname the locals have attached to the group) gathered outside the Sitting Duck. The word about town is that two more Falconers have died of the blackscour taint during the night, and the news brings a heaviness to an otherwise beautiful day. Clearly, there is no time to lose in finding the ingredients for the herbalist's brew.

Heedful of Laurel's advice, the party sets out on the road north, with the intent to make for the eastern Lumber Consortium Camp where Milon Rhodam is supposed to be employed. To Jebbo's relief, Hakkara leads a stout pony along the road, and the beast of burden seems content to plod along at a steady pace.

The day's journey is relatively uneventful, lending itself to a relaxed mood and good spirits. There is some traffic on the hard, dirt road besides the adventurers. Farmers, lumberjacks, and sellswords all pass the party by, heading in the opposite direction at various times. None of the other travelers appear to be very friendly or talkative, though.

The journey takes the better part of the day, and the sun has already begun to set when the group arrives at the outskirts of the Lumber Consortium Camp. The camp cuts an ugly scar of stumps into a dense stand of proud darkwood trees. Five sturdy-looking log buildings— seemingly a bunkhouse, meal hall, office, barn, and smithy—stand with numerous wide carts and sleds amid the sawdust-covered clearing. A number of burly loggers are carrying out chores in the clearing, but none of them seem to care about the arrival of the adventurers.

OOC: The map of the Falcon's Hollow area has been updated in the first post, showing the location of the dwarven monastery ruin, and the Lumber Consortium Camp (marked as 'A' on the map.)
 

Loricallior will walk up to the lumberjacks, his hands empty of weapons and a friendly smile upon his face. "Greetings. We are looking for a man called Milon Rhodam. Can you tell me where I can find him?"



Diplomacy +4
 

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