[sblock=Cyryn: Diplomacy Check]
Jared, Aid Another: Diplomacy Check 14+1=15. Successful +2 Bonus.
Circumstance Bonus (for the payout of silver coins): +4
Cyryn Diplomacy Check 4+6+2+4=16, Success!
There are about 20 sick locals in line, so this act of 'charity' will cost Cyryn and Jared each 10 silvers. Azgulor and hero4hire, please adjust your character sheets accordingly.[/sblock]
The people in the line are sick...but not too sick to eagerly press forward around Cyryn and Jared, their hands clutching for the offered silver coins.
"Well...*cough cough*...I guess since you're here to help and all, you might as well go on ahead," concedes one heavy-set woman. There is a general murmur of assent from all of the suddenly-richer Falconers. As Jebbo, Hakkara, and Loriallior approach the front of the line, they find the locals far more agreeable...rendering Hakkara's itch for violence unnecessary, much to Loricallior's relief. With the problem of the townsfolk solved, the adventurers enter Roots and Remedies.
The smell of burnt earth and spicy incense chokes the air of the cramped, mud-tracked shop. Bunches of dried herbs hang from the ceiling, along with dangling pots, presses, alchemical apparatuses, and glassware of more arcane purposes. Pouches of rare plants, jars of colored glass, and all manner of dried, preserved, and jellied animal parts fill high shelves and tables doing double duty as displays and workspaces. In the shop’s rear, a rail-thin woman with severe-looking spectacles and hair pulled back tightly busies herself between an overpacked rack of herbs, a table covered in stray powders and measuring equipment, and a pot loudly bubbling over with thick gray froth. Over the din of her work and without looking up, the woman impatiently shouts,
“And what’s your problem?”
Laurel