Pathfinder 1E Hollow's Last Hope: the first adventure in Paizo's new world for free!

Mark CMG said:
How so? Having run it, I'd have to disagree with any assessment that suggested this was any more linear than it had to be, to be the treasure hunt it is.

Well, the PCs have to find 3 ingredients, and as near as I can tell, there's only one way for them to get each ingredient. Considering it's a 16 page module, this is obviously understandable. Same with how the PCs get to them - they talk to one person, who tells them about the 3 items, and tells them to find another person who can draw them a map to where they are. Ideally there should be multiple ways to find out where the places are. But again, it is only 16 pages and they crammed a lot in there as it is.
 

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Rauol_Duke said:
I also am not understanding how Hollow's Last Hope can be considered too linear. Please help me out on that one. It's pretty wide open IMO...

How is it not linear?
Talk to Herbalist.
Talk to guy Herbalist tells you to.
Go to place 1, get ingredient.
Go to place 2 get ingredient.
Go to place 3, get ingredient.
Return to herbalist.

You can change the order you get the ingredients in, but you have to go to all 3 places. And it's not like there's any different ways to get the ingredients at the places.
 
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First off, use the damned spoiler tags. Secondly, people do not understand how you can say it is TOO linear, not that it shouldn't be linear at all. Third, a treasure hunt type of adventure is meant to have the treasure in specific places. If you could just get things anywhere, even in multiple places, you wouldn't need an adventure, just a sourcebook.
 

I thought this adventure was nice little freebie; great production values, solid enough adventure for a 16 page introductory module. I like the slight variation on the stat block, with the tactics listed before and during combat along with morale (in this case, just a note saying that the monster will fight to the death, give up when reduced to X HP, etc.).

Also appreciate that this series is going to be short, unconnected adventures, playable anywhere but loosely dropable in the same world as Pathfinder. Paizo is poised to get my gaming dollars right now.
 

I like the addition of the tactics and morale sections, too. It just helps me think a little bit outside of the "fights to the death" box.

I also like how flavorful animal/creature types are introduced and yet all you need are basic animal stats from the MM to run them as monsters.
 


EricNoah said:
I like the addition of the tactics and morale sections, too. It just helps me think a little bit outside of the "fights to the death" box.

I also like how flavorful animal/creature types are introduced and yet all you need are basic animal stats from the MM to run them as monsters.

I like how tyou get an idea of what they encounter is doing *before* the party gets there. Really helps to get into the mind of the creature. Oh, and dropping some neat stuff on the random encounter table
like the horse footprints that begin from nowhere and end seemingly nowhere as well being the Sandpoint Devil I am assuming

I haven't really sat and read the darn thing cover to cover but I will tonight.
 



We're thrilled to hear people's reaction to this adventure. I promise it is just a taste of the unbelievably awesome stuff to come in the full-on GameMastery Modules line and in Pathfinder. Hoo boy.

We're really interested in what people think of the adventure. We're trying a few new things with encounter design, stat block format, and the like, and we plan to be very receptive to reader feedback.

D1: Crown of the Kobold King (which is the natural follow-up to Hollow's Last Hope) just arrived at the office today, ensuring an Origins release! Those kobolds really are weasels, and I think I love them for it.

Thanks for giving Hollow's Last Hope a look, everyone!

--Erik Mona
Publisher
Paizo Publishing, LLC
 

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