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Quartz said:
Sorry, but you're pitting a
6HD creature that almost certainly knows they're coming thanks to the previous encounter
against first level PCs.

More Spoiler fun

While I can certainly agree with a number of your points, if the PCs have fought most of the combats up to this point, they should be at 2nd level by the time they face Greypelt. When we playtested this, they certainly had and did not have too much trouble with the worg. When I ran it again this weekend for Free RPG Day, we had the same result.

Of course, this is the big fight at the end of the module... it is supposed to be a little tough. It is always your perogative to change things up. Making him a normal worg is not really out of the question I suppose.

Jason Bulmahn
GameMastery Brand Manager
 

Quartz said:
Sorry, but you're pitting a
6HD creature that almost certainly knows they're coming thanks to the previous encounter
against first level PCs.

More spoilers below

The PCs can't use ranged weapons in the cramped confines, the PCs probably don't have weapons with reach, and Greypelt has a potion of Bull's Strength too. First level PCs are terribly fragile. Greypelt's got 43 HP and does 1d6+2 (not +3 - his Str is 15, not 16) plus 3 for PA for an average of 8.5 damage at +5 to hit - about the same as a first level fighter, but the first level fighter likely has only 13 HP (Con 16) and probably less by the time they meet. Other first level characters are going to do vastly less damage and have a vastly lesser chance of hitting. It seems to me that you're relying on the PCs getting multiple critical hits. PCs could firebomb him through the roof, if they have oil, but they have no way of knowing he's there and he's got the HP to take the minor damage the oil will cause and get out of there and hunt the PCs. And he's got a good Move Silently skill.

I'm just eyeballing it, quickly calculating how a first level party would fare, but I find it difficult to believe that the monastery encounter was adequately playtested. We had a recent thread where a single ogre caused a TPK. That was a much lesser creature and CR 3; this looks like EL 5 or 6.


Greypelt is not necessarily going to be a fighting encounter. There is plenty of text to show that if not immediately engaged in combat, Greypelt is just as apt to utilize these bipedal intruders to help him clear the rest of the complex which he has more or less claimed as his lair. The thing in the tower, around the rocks, in the sanctuary, all are threats to Greypelt, or at the least a threat to his minions.

As it happens, my PCs trapped him and two wolves in the two rooms by jamming the door. Then once they had cleared the rest of the complex, they went back. I decided Greypelt would threaten them but be open to negotiations. Once they told him what it was they wanted (enough mushrooms to bring them up to seven), it was a no brainer that he was going to make the deal. Greypelt does not know what level they are. Greypelt had also already lost several wolves (a random encounter out in the Vale) and did not want to lose any more of them, as minions of that kind are not an inexhaustible supply (or he would obviously have more of them). Even if he killed the PCs, if they killed even one more of his wolves, Greypelt is more vulnerable to other incursions. Greypelt is no genius, granted, but his instinctual nature knows that a wolf leader is only as strong as the pack.

Can it be a tough encounter to approach as one for combat? Absolutely! Too tough for a sleep spell, which I think you always have to design against for the BBEG of a low level adventure (nothing more anticlimatic than a snoozing evil genius). A tanglefoot bag would be helpful, for PCs who have pooled their cash and invested in one. Good damage dealt out in an opening round would certainly put Greypelt on his heels. I think, if pressed, it is the type of encounter where PCs really want to avoid combat but should be able to impress the creature that they are dangerous enough to be more trouble that they are worth.
 

I must say this, in a related vein, I THOROUGHLY enjoyed reading up on Thassila(sp) in the upcoming Pathfinder series.

Very, very cool stuff, Erik.
 

Erik Mona said:
We're really interested in what people think of the adventure. We're trying a few new things with encounter design, stat block format, and the like, and we plan to be very receptive to reader feedback.

--Erik Mona
Publisher
Paizo Publishing, LLC

Your interior illustrator deserves mad props. Great battle with the lurkers illustration and that wolf looks mean!
 
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The art on this one was handled by the fine fellows over at Udon Studios. We've been working with them for years, and they always deliver stand-up work.

--Erik
 

Erik Mona said:
The art on this one was handled by the fine fellows over at Udon Studios. We've been working with them for years, and they always deliver stand-up work.

--Erik

I hear they make a mean noodle too.

Looks great!
 

Thanks, Festivus! We're really trying to bring top-level production values to the entire GameMastery line.

We really appreciate all of this feedback, folks! Please keep it coming.

--Erik Mona
Publisher
Paizo Publishing, LLc
 

I just got my print copy in the mail today -- it looks even better than in PDF. :)

If you're taking suggestions...

1) The paper is a bit more shiny/slick than I would like -- I am concerned that it won't take my hand-written notes well during the game. Not a huge deal, I can certainly use post-its or whatever.

2) Anything you can do to keep stat blocks together on the same page (or at least avoiding a split from an odd page to an even page, forcing page flipping during an encounter) would be helpful. As I'm looking it over it appears this only happens once (p. 15-16) so it's maybe not a big concern at all.

And out of curiosity (spoiler)...

What did adding 2 levels of warrior accomplish mechanically that simply advancing the worg would not? Just curious.
 
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Quartz said:
Greypelt's got 43 HP and does 1d6+2 (not +3 - his Str is 15, not 16)
A creature's primary attack gets 1.5 times its Strength bonus added to it, as if it was using a two-handed weapon. Yeah, I think it's weird, too.
 

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