Tequila Sunrise
Adventurer
I like alignment to be more than a 1-2 letter note; so I came up with this idea:
If a Good PC wants to really stick it to Evil-doers, he can learn holy powers the same way that any character learns regular powers. Holy powers are nothing more than regular powers with the Holy keyword. Powers with the Holy keyword work better against Evil foes (+2 attack), but not so well against Unaligned foes (-2 attack) and poorly against Good foes (-6 attack). Now, this keyword is balanced on the assumption that PCs will fight roughly even numbers of Evil and non-Evil foes. In a campaign where PCs fight Evil foes exclusively, holy powers become no-brainer choices.
(For my purposes, Evil = E/CE and Good = G/LG.)
TS
If a Good PC wants to really stick it to Evil-doers, he can learn holy powers the same way that any character learns regular powers. Holy powers are nothing more than regular powers with the Holy keyword. Powers with the Holy keyword work better against Evil foes (+2 attack), but not so well against Unaligned foes (-2 attack) and poorly against Good foes (-6 attack). Now, this keyword is balanced on the assumption that PCs will fight roughly even numbers of Evil and non-Evil foes. In a campaign where PCs fight Evil foes exclusively, holy powers become no-brainer choices.
(For my purposes, Evil = E/CE and Good = G/LG.)
TS