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Homebrew help: a new plane

Although the presence of a radiance style plane does bring some interesting ideas with it. What exactly is the opposite of the shadowdancer?

I have sudden images of rogues Dim-Dooring by diving in and out of candleflames...
 

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Last time I played with the comology, I juxtaposed Shadow (Nightmare) with Dream.

Shadow is matter tainted with Negative Energy

Dream was matter tainted with Positive Energy
 


Joshua Dyal said:
Hmmm... Dream, that's a good idea. Maybe I'll use the plane of Dreams as a baseline, add in a few "radiant" features and call it a day! :)

Nah the 'Plane of Day' just doesn't have the right ring to it:)

arwink said:
I have sudden images of rogues Dim-Dooring by diving in and out of candleflames...

The Jack-be-nimble PrC!

Actually even better would be rogues that dim-door through lightning bolts!
 


Why not combine the ethereal with the shadow for the infernal transitive plane and use the astral as the celestial transitive plane?
 

Sigma said:
Why not combine the ethereal with the shadow for the infernal transitive plane and use the astral as the celestial transitive plane?

That sounds fine to me thematically (though I'm not the one using this :P), but you'd have to rework a lot of technical aspects of the cosmology in that case. The astral connects the prime to the outer planes, and the ethereal connects the prime to the inner planes, with astral and ethereal overlapping at the prime. You'd have to either jumble up inner/outer and upper/lower planes to coincide with the ethereal, or change where the astral and ethereal access.

The point is, it seems simple, but it's inevitable that a contradiction will eventually arise. If you're good at improv though, go for it!

-nameless
 

Nightfall said:
Ask Scott if he knows if they are in print some where. He's the Monster Man. If there's not a conversion and/or version, ask him and his crew to make you one. :)


:) Thanks Nighttfall. No crystal elementals that I know of, but I did create a monster called the "Crystalline Horror" which functions similar to the Needleman but rather than being a plant and firing thorns, it is a creature that fires crystalline shards of glass and refracts and bends light off its body to blind and disorient its opponents.

You can find it in the New Monsters section of the Creature Catalog.
 

Eh... the astral just doesn't do much for me. My cosmology will probably look something more like this:
  • Prime Material Plane: Self-explanatory. This is a modified version of something I turned in to the setting submission. I don't think anything will come of that, though, and I've already stolen some of my own ideas to do something else! :)
  • Ethereal Plane: Surrounds the PMP and works much like the MotP version, including the Deep Ethereal option which would lead to the Plane of Shadows the Plane X (the subject of this thread.) Portals from the PMP would also connect directly to those two planes, however, but you can't just jump into them at any old place, you have to go through the Deep Ethereal normally.
  • Plane of Shadows: Very much like the MotP version, except that it is the plane that leads to the "infernal" planes. Mostly the "deep shadow" rather than the reflection of the material plane, though.
  • Infernal Planes: Three planes that are accessible through the plane of shadows (but which are not coterminous with each other. Since my campaign focuses on good vs. evil and the law/chaos axis is more of behaviour rather than allegiance, these will mix aspects of all the infernal planes described in MotP. The distinction between demons, devils and other infernals will be more blurred; based instead on ancestry and allegiance to a "lord" rather than strict alignment.
  • Really Infernal Plane: Obviously not finalized name! :D Anyway, this one connects to all of the three above, and is the home of the gods of evilness, etc. The real head honchos of bad guys hang around back here pulling strings.
  • Good Planes: The arrangement described above is duplicated more or less for the good planes. The Plane X which I'm getting help on here will be the equivalent of the plane of shadow, there will be three good planes (not Celestia, though -- which will be the Really Good Plane) etc.
  • Elemental Planes: Standing straight up from the middle of the PMP is an absolutely gigantic tree, the Yggdrasil if you will, of my cosmology. This turns into the Elemental Plane of Wood, while up in the branches you find the vast pockets that mimic the other four elemental planes.
  • Far Realms: The planes above are a self-contained multiverse, but surrounding them all is the Far Realms. There aren't any "gates" or any other way to access the Far Realms, except that occasional strange metaphysical quirks: cracks and splits at the seams of reality, allow limited access to and from this plane.
 
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This is an interesting cosmology. As for the anti-shadow, I sort of have an idea. It would probably be a similar landscape to the plane of shadow, except very, brightly lit. It wouldn't be as blinding as the positive energy plane, but spending too long in it may be uncomfortable. One oddity, though, would be that no shadows are cast by any object, despite the radience. This plane may actually contain some established settlements of good creatures, this being a more stable plane. Hope I helped.
 

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