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Homebrew help: a new plane

barsoomcore said:
Yeah, it works for me but my campaign's whole magic system is pretty wacky. No divine spells, no sorcerers, no wizards -- arcane magic is completely skill-based, there's another type based on summouning and then there's psionics.

No fireballs, no magic missile, no summoun monster... it's not much like yer average D&D. Some players haven't liked it and have moved on, but those who like it, like it a lot.
I'm always on the look-out for a magic system done that way -- do you have any documents on this system you could e-mail me? Or a web-page you could show a link to? Or something? :)
 

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Someone else posted this above, but while I was reading, The thought came to mind of Dawn and Dusk.


Plane of shadows would be also known as the plant of Dusk. Path to the darkside...... <not a star wars reference>

The anti-shadow plane is called the plane of Dawn. path to celestials.

Coorperatively they are the Planes of Twilight.
They would be linked that you can move from Dusk to Dawn without moving into the prime material plane, and both still leads to the celestial/abyssal areas.

Population......
Dusk would contain much of the incorporeal undead, hmmm what would happen if you have a vampire ghost?

Dawn would contain more of the creatures that would help. Or just plain mischievous. They aren't out to kill but they might annoy the hell out of your players.


Kyramus
 

Joshua Dyal said:
I'm always on the look-out for a magic system done that way -- do you have any documents on this system you could e-mail me? Or a web-page you could show a link to? Or something? :)
Sure, but please don't tell me that it's too deadly, or that I should allow a saving throw or anything like that. Man am I tired of hearing that. You'd think it was true, the way people go on about it. Good thing I'm so smart or I might listen to them.

Right here.

Oh, and don't point out the myriad grammatical mistakes, either. I know, I know, I'm just too lazy to fix 'em. Bah.

Things on my not-quite-a-to-do-list-but-at-any-rate-a-sounds-like-a-good-idea-list-and-I'll-probably-do-that-when-I-get-a-chance list:

More and funner madnesses (now that I have CoC, aha), more magic feats to handle madness and so on, better familiar rules, yada yada yada.

EDIT: got a little too clever for my own good. Dadgumit.
 
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I have a somewhat similar model for my cosmology.

There are only two outer planes, Heaven (positive) and Hell (negative).

The inner planes are surrounded by the ethereal which morphs depending on which side of the wheel you are on. Towards hell the Ethereal take son aspects of Shadow. Towards heaven it takes on aspects of radiance.

The ethereal is the spirit world IMC and it rotates like the world does. It has ghostly reflections of the prime material world and passes from shadow to light just as the world does.
 

Perhaps you could use one of my planes that I created for my cosmology.

Andara: Plane of the chosen people

In the second age the gods could walk on earth. The demons lost the first battle for the rulership of the universe and the gods created the world. The world was in bliss and the first ones were blessed by the gods with their gifts, different gifts for the different followers.

But some gods conspired with the demons and destroyed the crystal mountain top of Kai Khara, the seal to prevent the entry of the demons and the conduit of power for the gods to the mortal reams

After the war against the dark gods, the gods had to leave the mortal realms, because they were so weak on earth, other gods could overcome their realm in the heavens and take their place. They had to leave. But the first ones were in peril , too. Their gifts from the gods now were a curse, because without the conduit of the crystal mountain and the departure of the gods, they would lose their powers and would die, their body was too hallowed to survive without the divine spark. They had to go too but could not enter heaven permanently.

So the gods created Andara, the blessed realm. It was near the heavens but still a separate realm, so they could still be called to earth when there is need.
The plane of Andara is filled with joy and light. The chosen of the god of the sun, the Solandril, reside in cities all over the plane built of beautiful marble and gems, filled with light, but their capitol is the Shining Citadel, the Sun of Andara which is slowly floating thru the plane. The stars of Andara are cities,too. These are cities filled with the flickering light of the moon goddess, greatest among them is Sharalan, where a sacred artifact is kept, a shard filled with the power of lost Kai Khara. The followers of the goddess are a solemn lot, seldom coming down from high Andara to share time with their brothers.
The other chosen of the gods reside primarily on the soil of Andara. There are the followers of the god of nature who keep to the wilds and merge with the plants and the followers of the god of animals in constant animal shape. The Alaar, chosen of the goddess of love and joy are all over the plane, celebrating and inviting mortals to join in (happened to my party, they don´t know much about their first planeshift). :D

Surrounding Andara is the shimmering sea and the lightless sea, so called because the shining citadel never goes there.

Perhaps you could use Andara in some way. Erecting beautiful cities in the landscape filled with lantern archons, celestials guarding the shining citadel and wild but benevolent good creatures out in the wild. The lightless sea could be a border to the plane of shadow, something like the deep ethereal.
 

Barsommscore, I actually really like those rules. But they seem a bit incomplete. What does the sorceror class look like in your world? What are the feats he can take? What are the spells he can cast?
 

I had great fun with players traveling to the Shadowlands in Birthright.

I set it up so that living things viewed from a distances looked like almost skeletal undead and as you got closer the layers of flesh would seem to grow back onto their bones, until from a few feet they looked normal. The reverse was ture for undead they looked normal from a distance and rotted away as you got closer to them. That freaked the players out as they approached danger and fled from possible allies seen at a distance.

There really needs only to be one or two things that make it distinctly different from the Prime Material Plane and makes it just weird to be in.

Problem I see is everyone knows what a shadow looks like. Shadow is between Dark and Light, the prime material plane already has light in, so you need to play up the absense of darkness for any opposite to the plane of shadow.

So no shadows are cast, colours would not be bright as you might expect as with everything being 'so bright' you lose contrast things look washed out maybe?

Something has to be off-putting, I feel things should appear almost insubstantial even light the plane of shadow. Although it is the opposite of the shadow plane it will have some things in common. There things seem unreal because they are missing light, in the opposite realm they would be missing dark and so it would also be a sort of 'half-realm' not complete.

The things I would do to make it different from the Prime and shadow planes.

1) No sun, light seems to come from every direction, the sky is white no clouds nothing that would cast a shadow.

2) No shadows anywhere, things almost seem to have a faint glow.

4) All colours are washes out, there is little contrast, every colour is pale, not grey but like those paints you can buy "White with a hint of apple" for green thing , "rose white" where it would normally be strong red.

5) So much light gives people headaches after a while. Even when you close your eyes you still see a faint light through you eyelids.

6) I see it almost as a sterile environment, with no clouds hence no rain nothing can grow.

Just my take, I think even thought its the opposite of shadow it shouldn't be a nice place to live, make players long to be in the Prime Plane, and show them the dangers of planer travel.
 


StalkingBlue said:
Prismatic Plane.

Does that still make you think of cuddly bears? :D

Yes, and Kalidoscopes as well. And those REALLY HORRIBLE animals made out of cut glass prisms, that you granny or kid sister collects thinking they look cool and expensive when in fact they just look cheap and tacky.
 

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