D&D General Homebrew or Premade Campaigns?

Homebrew or Premade Campaigns?

  • Premade Campaign

    Votes: 11 26.8%
  • Homebrew

    Votes: 30 73.2%


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I never ran a published scenario after The Isle of Dread for literally 30+ years. But when I started running games using a VTT (Fantasy Grounds, specifically) I found it easier to use pre-published and converted to FG modules. I ended up hating it. I am back to running homebrew, which honestly means improv and making crap up as I go along.
 

I have only run premade for a while now. I gave up on homebrew. It was a lot of extra work do develop a bunch of info no player ever remembered or used. The things that made my games special were characters and stories, and that is what I focus on.

So my last few games have alternated between Eberron and Ravenloft, and it has worked fine for me.
 

I most often run premade adventures with heavy homebrew modifications. So, both, simultaneously 🤣
Meme Reaction GIF by Robert E Blackmon
 



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