K-Slacker
First Post
Not sure how interested people are, but I've put together a set of homebrew d20 rules for a post-apocalyptic game I'm running. The intent was to streamline and simplify, wherever possible, the d20 system to create more of a “fast-and-loose” approach to gaming.
You can check out the site at:
http://scorchedearthrpg.wordpress.com/
The rules have been adapted from Dominic Covey’s “Darwin’s World”, Jonathan Tweet’s “Omega World”, and old editions of Gamma World. The “SPECIAL” Attributes are lifted from the Fallout CRPG. A lot of material was also borrowed from “Castles & Crusades” and “d20 Apocalypse” (from Troll Lord Games and Wizards of the Coast, respectively).
You can check out the site at:
http://scorchedearthrpg.wordpress.com/
The rules have been adapted from Dominic Covey’s “Darwin’s World”, Jonathan Tweet’s “Omega World”, and old editions of Gamma World. The “SPECIAL” Attributes are lifted from the Fallout CRPG. A lot of material was also borrowed from “Castles & Crusades” and “d20 Apocalypse” (from Troll Lord Games and Wizards of the Coast, respectively).