Chaosmancer
Legend
But, at any rate, that is ALL the cantrip does. Yours has everything else that goes with it: speed boost and disadvantage on OAs, even by creatures not damaged by the spell.
So, right there, your version is more powerful. You might think the trade-off of damage handles those riders, but that trade-off doesn't even come into play until 5th level. Just something for you to think about.
True, but AoO's and other attacks are also far more devastating at low levels, so this cantrip is the most powerful at the same time the disadvantages of it are the most powerful.
Actually, compared to the others, yours is less risky because it offers an escape option. The other two don't at all, and casters have to resort to another spell to escape. Frankly, I don't know if they are meant to be escape spells anyway.
I don't think they are meant to be escape spells, which is why I think they are considered so weak. Because to be good, they must be used in a situation where the normal goal is escape.
And I was mostly responding with "more risky" in terms of you saying you've seen swordburst followed by Misty Step. My version is more risky than misty step, because you can still get hit by the AoO's.
This could also be part of it, there is a HIGH tendency at my tables to see someone risk an AoO and get critted. It really happens more often than it should, and I've rarely seen AoO's miss unless the person had specific counters or used Shield. So, I'm not seeing the disadvantage as guaranteed misses. I'm seeing a likelihood they will still be hit. Whereas I think many other people are thinking of this being used with very high AC people, with the disadvantage making them next to untouchable.
You know, another option you might want to consider is to remove the damage completely. MAKE this an escape cantrip. Minor speed boost and disadvantage on OA I think by themselves would be reasonable for a cantrip. The damage is really so low, is it really that important??
My problem with that is if it is just the speed boost and the disadvantage is that it is a poor subsitute for either dashing (which is triple the extra speed) or disengaging (which is immunity from AoO's). I feel like it has to have the damage to make it worth the attempt with the other options you have available to just get out.