Homebrews - Stealing the best - what to steal?

Regardless, I'm not about to use the mage blade, because it would sort of rely on me plugging into the AE magic system, which I am not about to do.

Actually, as I recall, there isn't much in the class mechanics that are dependent upon the AU/AE D20 variations- all you'd need to do is choose a limited spell selection for the class to use, and you're golden.

But if you don't want a single class mage-warrior, you don't need one.
 

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Psion said:
Now the unfettered is possibly the best take on a Swashbuckler I have seen, and have been strongly considering it.

Forgot that one! One of the PCs in my FR Lands of Intrigue game is an air genasi unfettered/rogue. Fits in very well.

Cheers


Richard
 

Dannyalcatraz said:
The Mage Blade is, IMHO, the best take on the (single-class) magic-slinging warrior in any D20 product I've seen.

Have you seen the Spellblade from Magic of Arcanis? Medium BAB, medium Will, Fort saves and spell progression with a d8 hit die.
 



AFGNCAAP said:
Don't do that much setting-theft from other D&D campaign settings that much, anymore. However, I still borrow liberally from books & CRPGs, as well as various elements of my childhood.
The same goes for me.

Steam & Swords: I borrow heavily from the Thief series of computer games (especially the original one, Thief: The Dark Project) in terms of steampunk technology, industrial fantasy and dark urban atmosphere.

Nature/Goddess Religion: My Celirans, atleast the more civilized members of their race, follow a quasi-monotheistic faith worshipping a nature-goddess (Meya Ennah - "The One Mother"). This faith was inspired by both Marion Zimmer Bradely's Mistis of Avalon and by the Thief computer games' pagan faith. Like the pagan religion in the Thief games, the Meya Ennah faith is multi-faceted: its sects range from relatively benign nature-worship, through various anti-technological sects to downright bloody vengence against those who harm nature. This faith replaces Druids IMC, and differs from them in various ways, and first and formemost due to the fact that this religion worships a goddess (diffuse as she might be) rather than nature on its own.

Technological Dwarves: I like my dwarves to be masters of metal, stone, gears and steam, as they are in the Arx Fatalis and Morrowind computer games. Their religion also resembles the Hammerites from the Thief games.

Hard to Kill Zombies: Aside from the usual zombies, I intend to use zombies which are harder to permamently kill, as in the Thief and Arx Fatalis games. Damage Reduction seems to fit well here, doesn't it?

Burricks: Another must-have from Thief: The Dark Project. Essentially poison-gas-bletching giant tunneling lizards who live deep underground. The bane of dwarves (aside from the terrible Bal-Roach, that is, the bane of Dwarven sewer maintainance personnel).

Medusas with a Serpentile lower Body: Inspired by the Might and Magic 6 computer game, my Medusas posses a lower body of a snake instead of legs and slither around rather than walk.

Insect Mounts: Inspired (to a degree) by Morrowind's Stilt Striders, the Celirans IMC use giant cockroaches (3m long) as mounts.
 

Psion,

You and your hatred of warrior-mages. :p

In any case you are right, WoW races racial classes are pretty neat and a decent way to "level up" mid-high level monster classes.

Nifft,

What? No mention of the Archfiends?! Tell me at least Orcus killed off the Drow panethon!?!

Cerciso,

I'll keep that class in mind for a change from Duskblade.
 

Dark Sun> I liked the concept of having characters in the wings. The players start with 4 characters [they don't have to be fleshed out, yet.] They can raise one character one level every time the character they are playing goes up a level [as long as it doesn't raise it higher than the character they are playing.] If they die they can play one of the other 4 characters or play someone at 1st level.

Ars Magica> I like regios. I like having regions of magic. In my last campaign the characters encountered part of the Far Realm bleeding through a rip in the universe. They didn't really run into the other regios I had...I had some near them though (Abyssal, Hellish, and Heliopolis - Egyptian)
I'd like to include the magic system in D&D...but I haven't seen a system yet that I like.
 

*prefers to only keep characters in the wings IF they are gonna die* Like say in Spires of Long Shadows for starters. ;)
 

Psion said:
In another thread, Piratecat said:



Which got me thinking of what else I could steal.

Then, in another forum, someone is asking what everyone's gnomes are like. And then it got me thinking of how I could make the gnomes for my game world interesting. So I thought... which setting has interesting gnomes.

Why Eberron of course. So for the first entry, I offer:

Eberron's Gnomes - Gnomes as somewhat frightening information brokers.

Okay, what you got?
Gelfling. I stole them a long time ago and haven't looked back. They're much more fun than Tolkien halflings or those damn kender.

Gen: "Wings? I don't have wings!"
Kira: "Of course not -- you're a boy."
 

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