Agreed. 4e strikes me as having integrated thematic flavour into the mechanics far more than any version of the game since Moldvay/Cook or AD&D 1st ed, in which there were only attack rolls (martial flavour) and spells (arcane and divine flavour).Mustrum_Ridcully said:But I feel that his exactly didn't happen. There is no Phantom Fungus in 4E. I didn't find any monster yet that's just there to fill something needed.
<snip>
The classes all use the same core mechanics with the standardized power progression. The only thing that differentiates them is their strong flavor, pressed into their class features and the powers themselves. If anything, 4E relies more on credible thematic flavor then 3E. It is not following the same trend. And if there weren't so many voices against flavouring a lot of rules aspects in the community, we might have gotten even more.
But compare this: 4E has feats like Astral Fire (extra damage to fire and radiant damage powers). This feels a lot more thematic to me then Energy Substition (Cold) (can make a fireball deal cold damage, but still let it burn paper and other stuff easily combustible).
3E tried to introduce thematic flavour via Spells, Spell-likes, Supernatural and Extraordinary but (IMO) this was a complete failure on the thematic front (and I think is also generally regarded as pretty clunky on the mechanical front).