Particle_Man
Explorer
ProfessorCirno said:"EVERY CLASS HAS ONE UND PRECISELY VON SET OF POWERS, THEY CAN NEVER SHARE, IRREGRADLESS OF WHAT SESAME STREET TOLD YOU!"
There are the multi-class feats, which mitigate that problem.
ProfessorCirno said:"EVERY CLASS HAS ONE UND PRECISELY VON SET OF POWERS, THEY CAN NEVER SHARE, IRREGRADLESS OF WHAT SESAME STREET TOLD YOU!"
ProfessorCirno said:Meh, my only problem with warlord is that I feel most if not all the powers could've just as easily been in any other class. To put it another way, my issue with warlord isn't the warlord itself, it's with the powers system, specifically "EVERY CLASS HAS ONE UND PRECISELY VON SET OF POWERS, THEY CAN NEVER SHARE, IRREGRADLESS OF WHAT SESAME STREET TOLD YOU!"
Particle_Man said:There are the multi-class feats, which mitigate that problem.
ProfessorCirno said:It doesn't patch up the big problem of "Why can only this class do this?" though. It just gives a badly done work around.
Maybe it's because D&D is a class-based game.ProfessorCirno said:It's completely out of place, but only rangers can do it, and we're never told why.
Particle_Man said:Between the multi-class feats, the multi- instead of Paragon Path class option, and the Eternal Seeker Epic Destiny, you can get more encounter and daily powers from the secondary class than the primary class. In fact, you can eventually get *all* of your encounter and daily powers from the 2nd class.
I don't understand what more you would want except having all classes have free and full access to all powers, in which case you seem to be arguing that we should get rid of classes entirely.
Doug McCrae said:Maybe it's because D&D is a class-based game.
I may have been unclear. When I talk about the flavour and theme being integrated into the mechanics, I mean that the actual mechanical results at the table convey flavour - inspiring paladins and warlords, sneaky rogues and rangers, and so on.rounser said:I disagree. The flavour seems to be just there as an afterthought in the case of many of the powers, and seems unconvincing.
This is no different from explaining why only wizards can cast spells, or why only fighters can gain weapon specialisation. In a D&D-style class-based games, only certain classes can do certain things. (And, btw, it's not a martial vs magic thing at all. How come only clerics are sufficiently beloved by the gods to have miraculous powers bestowed upon them? RQ - a non-class-based game - answers this question quite simply: they're not. Anyone can use Divine magic.)ProfessorCirno said:In a way, it is. I think most classes and their powers don't have big problems, but I think it falls apart on martial classes, such as how warriors, despite being masters of the art of war, haven't grasped that their left hand can be used. Or how you have to be specially and specifically trained to shout loudly or tell people what to do. I dislike that choices have become limited.
Edit: To give what I think is a perfect example, rangers get an ability that allow other classes to reroll, the fluff saying "they benefit from your great wisdom" or something along those lines. There's nothing about that ability that has anything to do with rangers or any of the ranger stuff elsewhere in 4e. It's completely out of place, but only rangers can do it, and we're never told why.
ProfessorCirno said:My problem isn't that it's class based, but that so many abilities just seem completely arbitrary and random with what class gets them. Like I said, take that ranger ability. There's nothing about it that has anything to remotely do with the ranger. If anything, the "You help your allies with your wisdom!" would be a cleric ability.
It's not that I want every class to have every power. I just don't like the power system in the first place. For me, the warlord is where it breaks down - when other classes can't use basic tactics because "that belongs to something else." It's given more options in combat, yeah, but it's also taken a lot away. Classes SHOULD have things that make them stand out, yes, but not everything in the game should be a part of this divide.
As for multiclassing, it's been pretty butchered and neutered. It isn't even really an option compared to the paragon classes.
pemerton said:This is no different from explaining why only wizards can cast spells, or why only fighters can gain weapon specialisation. In a D&D-style class-based games, only certain classes can do certain things. (And, btw, it's not a martial vs magic thing at all. How come only clerics are sufficiently beloved by the gods to have miraculous powers bestowed upon them? RQ - a non-class-based game - answers this question quite simply: they're not. Anyone can use Divine magic.)
Hussar said:I believe the power you are looking at is Crucial Advice:
Hrm, seems pretty flavored to me. The ranger as a wise mentor type whose skills can help those around him be better.
Why isn't this a ranger thing? Ranger as skill monkey is pretty much in keeping with the archetype.
((Go Go D&D Compendium))
rounser said:I have no problem with that; it's what gets called a core race that I have a problem with. Do you understand that what gets made a core race or core class actually matters in terms of the game's implied setting, theme and flavour? That dragonborn are now "assumed" to exist in every world in a PC context, putting up their feet and incinerating the furniture in taverns everywhere, UNLESS you specifically get rid of the ugly, arbitrary so-and-so's?
rounser said:I'd have no problems if it were a single campaign world. I'd gobble that right down, along with banned halflings, psionic alien lizardmen riding tarrasques, and PC flumph power rangers. What you fail to acknowledge is that the implied setting is much bigger than a single quirky world, and imposes stuff by default on every world, unless you specifically ban it. I can't be bothered banning this stuff, and it doesn't inspire me because there's a bad taste left over if I have to, so there's a whole lot of let's not bother involved.
Why talk about it then? Frustration, incredulity...and habit, I guess. I'm really annoyed with how short-sighted WOTC have been this time around. It'll pass, and D&D will have it's precious dragonborn warlords without me.