Scribble
First Post
Ruin Explorer said:"Er why can he make me attack again? Why I can't I just attack again anyway?". The only answer, of course is "Shut up, it's a game, it doesn't have to make sense!". It's not really surprising that that answer is unsatisfying for a number of people.
Seems like that's the "only" answer though if you've decided that's the only answer... I envision the Warlord to be somewhat like a spotter while you're lifting... "DO IT MAN! DON'T BE A BITCH! LIFT IT ONE MORE TIME!"
Or the captain of a team leading the team on a jog. "One more mile guys pick up the pace do it do it!"
Sure, others can do this sort of team boosting... but The Warlord is like the captain of the team. The guy who does that job. The one that trained himself to do it and do it well.
I do think taking 4E as a "cinematic" kind of game, and realizing that some characters thus have "metagame" abilities is important, and not something the PHB necessarily makes clear. It's especially a difference between 4E and previous version of AD&D (though VERY late 3.5E was heading this way, with Bo9S and some of the late classes/PrCs).
I remember older versions iof AD&D... the ones that had thieves being the only ones who had a chance (by the book) to open a lock or climb a wall.
Or Wizards not being able to wear armor or use swords... ever.
I don't think it's a change from the game. It's just a recognition that some of the older ways of "thinking" actually worked.