ProfessorCirno said:
Again, you're purposefully misconstruing my argument. Stop.
My argument is that classes have irrationally placed powers that could easily go to other classes, but instead are stuck in place "because it's a game."
I'm unsure what the problem is here thought Professor. D&D, because it's a class system, has ALWAYS had that. Why can only thieves pick locks, for example? It's a trainable ability, yet, for the majority of D&D's history, only thieves could pick locks.
3e did change that and make open locks a skill. But, again, only rogue's can find DC20+ traps. No matter how many ranks I have in search, unless I'm a 1st level rogue (or a few other rogue type classes) I can NEVER find a DC 21 trap. Why not? I could have 20 ranks in search, yet despite the fact that I could not possibly fail the roll, I can never find that DC 21 trap.
Why not? Because of class protection. We needed to give the rogue something to do, some reason to be a class in the game, so we gave them Trap Finding. There's no particular reason a Ranger or a Bard couldn't do it, but, in order to protect the rogue's schtick, they can't.
Now, 4e has certainly taken this a step further. I don't disagree with that. You have very strong class protection. For EXACTLY the same reason you had it in all other editions - to protect that class' schtick.
If you don't want classes to have a schtick, then why have classes at all? Why not go to a point based system and allow people to create their own classes? The entire purpose of a class based system is to have distinct classes or roles. D&D up to 3e had extremely strong class protection. 3e eroded that somewhat, and ended up making a lot of classes mostly irrelavent. Why bother having a rogue in the party if you have someone take 1 level of rogue then progress as a ranger? Why bother having a fighter in the party if you have pretty much any other combat oriented class?
The problem with 3e is that by not protecting the class schtick's, by bleeding over powers between the classes, you create a very distinct heirarchy of classes. If I can take Class X and steal Class Y's schtick while keeping Class X, then there is no reason to have Class Y.