Celebrim
Legend
Christ, why are you now posting in pink?
I'm guessing, because she's a HardcoreDandDGirl.
It's cool. Worry about being offended when they've got more than 1000 posts.
Christ, why are you now posting in pink?
I think you miss understand me. I will play a barbarian, a warblade, or a sonofabitch if it means I can multi attack with my large weapon. But no class in 4e can that I found.
I just have to look at the ranger still multi attacks (two weapon fighting was there in 2e) but the fighter lost it.
The ranger who fights with 2 longswords, or 2 scimitars (like a drow elf I am in love with) is great, but the greatsword, fullblade, or excution axe are all nos
Good point, I guess I was looking for “make 2 basic attack” powers, and missed them. I also associate cleave with the feat from 3e, and had forgotten it in 4e. Well I feel my point stands there can be more, I will admit you opened my eyes to some that I would not have seen otherwise.Ah. Then you missed many of the Fighter Exploits which allows multiple attacks: Cleave, Sweeping Blow, Come and Get It are just three off the top of my head, but I when I played a Fighter I used several, chiefly because of the advantages of marking as many foes as possible in one round. True they were against multiple targets...
I also want to see less classes, perhaps 4.
I feel the core 4 (fighter, rogue, cleric, wizard) cover the bases well enough, and if you have the options to build the classes as you please, Player A can play a fighter like a barbarian and Player B can play one like a paladin and everyone is happy.
I want 6...
In particular, one of the problems with associating maneuvers with a class or power, is that if this subsystem covers a set of actions that are not meant to be supernatural, there is a question of why access to the subsytem is restricted.
I was thinkingI think you could probably do it with six, but I think that to emulate all your major options you'd end up with some sort of exchangable 'kit' concept that you could apply to a class to radically alter it.
My 3e rules currently have the following PC classes:
Akashic
Bard
Champion
Cleric
Explorer
Fanatic
Feyborn
Fighter
Hunter
Paragon
Rogue
Shaman
Sorcerer
Wizard
I have no PrC's and don't feel a need for them. I manage multiclassing with a spellcaster by way of a few feats rather than a bunch of PrC's specific to the combination. I feel though that in a very real way my character creation system is as flexible as 3.5's as whole. I mean, there are a few mechanics you don't get access to, but as far as concepts go, with the latest rules I can well cover pretty much any concept you might have and make the class feel very distinctive. The few concepts I don't cover - like Monk - are ones I choose not to cover.