Celebrim
Legend
Christ, why are you now posting in pink?
I'm guessing, because she's a HardcoreDandDGirl.
It's cool. Worry about being offended when they've got more than 1000 posts.
Christ, why are you now posting in pink?
I think you miss understand me. I will play a barbarian, a warblade, or a sonofabitch if it means I can multi attack with my large weapon. But no class in 4e can that I found.
I just have to look at the ranger still multi attacks (two weapon fighting was there in 2e) but the fighter lost it.
The ranger who fights with 2 longswords, or 2 scimitars (like a drow elf I am in love with) is great, but the greatsword, fullblade, or excution axe are all nos
Good point, I guess I was looking for “make 2 basic attack” powers, and missed them. I also associate cleave with the feat from 3e, and had forgotten it in 4e. Well I feel my point stands there can be more, I will admit you opened my eyes to some that I would not have seen otherwise.Ah. Then you missed many of the Fighter Exploits which allows multiple attacks: Cleave, Sweeping Blow, Come and Get It are just three off the top of my head, but I when I played a Fighter I used several, chiefly because of the advantages of marking as many foes as possible in one round. True they were against multiple targets...
I also want to see less classes, perhaps 4.
I feel the core 4 (fighter, rogue, cleric, wizard) cover the bases well enough, and if you have the options to build the classes as you please, Player A can play a fighter like a barbarian and Player B can play one like a paladin and everyone is happy.
I want 6...
In particular, one of the problems with associating maneuvers with a class or power, is that if this subsystem covers a set of actions that are not meant to be supernatural, there is a question of why access to the subsytem is restricted.
I was thinkingI think you could probably do it with six, but I think that to emulate all your major options you'd end up with some sort of exchangable 'kit' concept that you could apply to a class to radically alter it.
My 3e rules currently have the following PC classes:
Akashic
Bard
Champion
Cleric
Explorer
Fanatic
Feyborn
Fighter
Hunter
Paragon
Rogue
Shaman
Sorcerer
Wizard
I have no PrC's and don't feel a need for them. I manage multiclassing with a spellcaster by way of a few feats rather than a bunch of PrC's specific to the combination. I feel though that in a very real way my character creation system is as flexible as 3.5's as whole. I mean, there are a few mechanics you don't get access to, but as far as concepts go, with the latest rules I can well cover pretty much any concept you might have and make the class feel very distinctive. The few concepts I don't cover - like Monk - are ones I choose not to cover.
[MENTION=54690]outsider[/MENTION]: I'm not sure you are following my argument. I'm not at all claiming that mundane tasks are easy. They may well be impossible for a person of merely average skill. But it is one thing to say you have no chance of succeeding at an action and another to say you have no chance of attempting an action.