Halford
First Post
First off I'd like to say that I love roleplay. However, I also enjoy playing around with character concepts and attempting to get as much out of builds as possible. This game would be designed for the later, a naked power game.
The Hounds of Varr are a good aligned interplanar mercenary company. The Hounds operate in small teams known as Packs with a powerful support structure monitering each Packs progress.
I run this game in real life with a typical group of 8-10 players and have a current death rate of approximately 3 per game. Typically these characters die because they bring in non min-maxed characters, and I allow the players to make changes before the next game. Death is not that big an issue in this game though as you will be raised from the dead for free and returned withn three rounds - you may also choose to put up 10,000gp to be raised without level loss, which may take the form of actual coin or 20,000gp of items which you designate since they sell for half value...
The game will begin at 12th level.
36 Point Buy.
You may select 1 flaw to gain a feat - see the SRD for flaws. You may also select any number of traits.
Books Allowed anything 3.5. Most class variants are allowed with the exception of Domain Wizards, no gestalt, no generic classes.
Races: Anything in a 3.5 book, level adjustments included, no Savage Species though as its 3.0.
Wealth: 88,000gp with a maximum of 44,000gp allowable for any one item.
Alignment: You must be good.
Game Format: You will face powerful opponents designed to maximize their abilities. You may engage in inter party discussion, etc., but aside from that you will simply be moved along from combat to combat.
The Hounds of Varr are a good aligned interplanar mercenary company. The Hounds operate in small teams known as Packs with a powerful support structure monitering each Packs progress.
I run this game in real life with a typical group of 8-10 players and have a current death rate of approximately 3 per game. Typically these characters die because they bring in non min-maxed characters, and I allow the players to make changes before the next game. Death is not that big an issue in this game though as you will be raised from the dead for free and returned withn three rounds - you may also choose to put up 10,000gp to be raised without level loss, which may take the form of actual coin or 20,000gp of items which you designate since they sell for half value...
The game will begin at 12th level.
36 Point Buy.
You may select 1 flaw to gain a feat - see the SRD for flaws. You may also select any number of traits.
Books Allowed anything 3.5. Most class variants are allowed with the exception of Domain Wizards, no gestalt, no generic classes.
Races: Anything in a 3.5 book, level adjustments included, no Savage Species though as its 3.0.
Wealth: 88,000gp with a maximum of 44,000gp allowable for any one item.
Alignment: You must be good.
Game Format: You will face powerful opponents designed to maximize their abilities. You may engage in inter party discussion, etc., but aside from that you will simply be moved along from combat to combat.