D&D 5E House on Gryphon Hill

Morrus

Well, that was fun
Staff member
I assume plenty of people here have played through Curse of Strahd.

I also assume a much smaller number (possible equalling zero) have gone on to convert the sequel, House on Gryphon Hill, to 5E.

For any that might have done so, could you related your experience? How did it go? Any advice?
 

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I haven't converted it to 5e, but several years ago (2011?) I ran it in Pathfinder.
Converting it was easy enough. I just used PF versions of monsters/lvs/stats/items/etc in place of AD&D ones. On some of the NPCs I went & filled in all the fiddly PF details - that stuff I rarely need anyways....
Where there wasn't a PF version of somthing? I just eyeballed it & kept it as close to the original AD&D as I could.

Were I to ever convert it to 5e? I'd use the above approach again. And indeed, that was the plan in my initial 5e campaign. In the 1st adventure I laid the seeds (introducing the Vistani, a piece of the Apparatus, the name of the town I10 takes place in). In future adventures I'd have sprinkled in a few more pieces. BUT play took a different direction, ultimately that original party TPKd, and I presently have no one in the group who was even playing 5e when I ran that 1st adventure..... And it wouldn't fit at all into what we're currently playing.

Playing it was a completely different animal. I wasn't running it for the right people. They didn't care what was going on, were confused by some of it (because of how they played, they'd missed a few clues/details), and just had no appreciation for the whole Universal Monster movie mash-up vibe. And one of the players actively hates the Ravenloft campaign setting from 2e/3x so was continuously trying to crash it so we'd play something else - despite the fact that he KNOWS I will not use that CS, it's rules, & that this adventure predates those things by a good # of years.
I didn't even try to use the option of combining it with I6....
 



I've recently DM'd Curse of Strahd, and have read House on Gryphon Hill, in fact I read through it mid-campaign to see if any of it could be used to augment Curse of Strahd, or in fact mined for any kinds of ideas etc. What I thought was that the adventure is so different, and not really compelling from a DM or player perspective.

I honestly can't imagine running it straight after Curse of Strahd would be much fun for players, or as a DM. Curse of Strahd is a good length, we did it in around 9-10 months only playing two 3-4 hour sessions per month. It has a nice ending, no-one (especially the players) felt any need to play those characters again, basically all the PC's retired happy.

If you really wanted to run House on Gryphon Hill, I'd say it's going to be best run quite some time after Curse of Strahd, with different PC's. I say "quite some time after Curse of Strahd", because the style of the adventure is quite different, so I imagine it's best to return to some familiar aspects (Strahd), in a totally different context, once the memory of CoS has faded somewhat from people's memory.

p.s. the original module is basically modeled on the first few chapters of "Dracula" i.e. when he's still in his homeland. House on Gryphon Hill is the rest of that book, i.e. when Dracula is in London. Curse of Strahd is a very large expansion of the original module - similar in theme, but greatly expanded in terms of the setting, the NPCs, back-story etc; hence why, in my mind, House on Gryphon Hill really doesn't fit any more as a sequel...
 


I am about to embark on this epic in a different way using the Dreams of Barovia option to run them simultaneously. Instead of infusing them though I am making it still separate. What's the tie in? The characters in CoS are the 400 year ago relatives of the current characters in HoGH. Except when I swivel during delirium phases for High and resting in CoS there will be no obvious connection until they defeat Strahd in CoS and I have him enter a portal taking him 400 years into the future.
It's not the exact way it's described by Hickman to do it but I think it will be an interesting twist. I am looking forward to this as it really stretches my players' RP ability. My management of the difference in length of the two, and the ability to tie these stories together.
I am not giving away all my tie-ins here but if you read both you will see obvious things you can manipulate that will tie them together this way.
I hope this helps anyone willing to try to run a 2021 adventure alongside a 1986 adventure.
 

I've been thinking about running House on Gryphon Hill. I think the ending needs to be tweaked, but other than that it'd be pretty easy to convert. As written, the PCs pretty much just watch the epic conclusion happen, and I couldn't see running that and having it be satisfying to the PCs.
 

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