Thats where we got it from. I think it was actually in the 2e PHB...and I think it was an FR callout, as Greenwood had done some firearm stuff in Dragon.Historically, exploding dice were used with AD&D early medieval firearms. If you used a 2d6 firearm and rolled a d6 on either of the dice, roll another set of damage dice, and keep going. Otherwise, there wasn't much impetus to use a weapon that might explode on you, and had less attacks per round, less range, and the same damage as longbows.
Not quite. Subsequent rolls subtract one from the total--but can still "explode" if you roll the maximum on the die.Hackmaster 4e and (IIRC) 5e uses a system like this, with the added bit that when the die explodes it, IIRC, steps down with each subsequent explosion, to balance it for weapons like daggers.
Unless you require both d6s from the greatsword and maul to be max for a reroll. Then it would shift the power back to the d12.I can hear the great axe crying from here…![]()
I'm not sure why that's a problem? I feel it fits my goal of making combat a little more deadly.
This was my thought as well. I suppose it depends on the table. If the DM and players know the rules well and are well focused, then I think this can work and be fun but if you have more casual players like our table is then I can see this possibly dragging out combat. This reminds me of a mechanic in the 2E Spelljammer box set. When rolling attacks for smoke powder guns you continued to re-roll on any natural 20, if you rolled a second 20 you rolled again, etc., then rolled damage dice. I'm not 100% exactly sure how damage was resolved though, if they were all max damage or rolled.Sorry, the bar is quite high to slow down combat even more.