Mercurius
Legend
I'm wondering what sort of impact this would have, whether it would be unbalancing or not. What if all attack spells, and maybe even martial attacks as well, added a bonus to damage based upon level--probably the standard half-level that is applied to attack rolls. This means that at 20th level, a magic missile would do 2d4 + 10 + INT Bonus (up to +7), for a range of 14-25 HP (not including any relevant feats or magic items that would boost this). That hardly seems unbalancing for a 20th level wizard.
I just think it is kind of strange that the magic missile of a 1st level wizard and that of a 20th level wizard is basically the same in strength; wouldn't it make sense that the higher level the wizard, the more powerful their spells, even their puny at-wills?
And why not add this to all attacks, no matter the power source? That the half-level bonus applies to damage as well as to hit rolls?
I just think it is kind of strange that the magic missile of a 1st level wizard and that of a 20th level wizard is basically the same in strength; wouldn't it make sense that the higher level the wizard, the more powerful their spells, even their puny at-wills?
And why not add this to all attacks, no matter the power source? That the half-level bonus applies to damage as well as to hit rolls?