After a couple of 'draggy' fights, I'm going to try implementing these changes. The damage boost applies to PC and NPC equally. The healing surge changes apply to PC's and any NPC with the ability to heal (surge or power). Since few monsters heal this means that typically the boost may cut out a round or two of combat. This also has some subtler balance impact. Stat bonuses mean less in the total damage dealt which shifts those that max out their primary stat closer to those who may diversify more. A flat static damage bonus across the board means other sources of damage are a smaller percentage of the total and thus variations in those matter less. I'm avoiding the aoe ZOMG LOOK AT THAT DAMAGE by applying the damage only to one attack per power. Auto damage is also negated because it only applies to powers that require an attack roll.
The change in healing should help offset the increase in damage, to some degree, I fully realize that a character with 40 health that gets hit for 3 attacks for 21 damage pre-change and 27 damage post change doesn't make up the difference with a +2 to their healing surge. (assuming level 4's on both sides) They're now 4 more damage to the worse. But the obverse is also true, the monsters are lasting a shorter period of time.
The change in healing should help offset the increase in damage, to some degree, I fully realize that a character with 40 health that gets hit for 3 attacks for 21 damage pre-change and 27 damage post change doesn't make up the difference with a +2 to their healing surge. (assuming level 4's on both sides) They're now 4 more damage to the worse. But the obverse is also true, the monsters are lasting a shorter period of time.
Damage: All powers that require an attack roll and deal damage gain a bonus damage of 1/2 level that is applied to the first target of the attack.
Special: The increased damage must apply to the closest target from either the center or starting square of burst or blast attacks, when more than one target meets this requirement the character can choose which target to apply the extra damage.
Healing Surges - When you spend a healing surge, regain 1/2 your level + 25% of your normal max hit points in hit points.