DND_Reborn
The High Aldwin
And honestly, I am very surprised to hear other groups see so much upcasting... it happens maybe once every 3-4 sessions in our games. 

I see it about once every two sessions, but mostly by a player who doesn't bother to figure out math and just does what is fun. I see it about once every 4-5 sessions from the other players.And honestly, I am very surprised to hear other groups see so much upcasting... it happens maybe once every 3-4 sessions in our games.![]()
We very rarely upcast current and when someone tries it, it never seems worth it.![]()
And honestly, I am very surprised to hear other groups see so much upcasting... it happens maybe once every 3-4 sessions in our games.![]()
Nope. It is pretty consistent. I might have been generous, honestly, when I even estimated once in 3-4 sessions--it is probably much less.Does this differ by level of play?
Why would you ever do that? It is nerfing his healing when he does. We only upcast healing spells during combat when a faster blast of healing is needed to survive the fight. Outside, each upcasted level is denying his spellcasting modifier bonus to the amount healed.The only upcastable spells he has are cure wounds and healing word. He probably upcasts in a fight every 3 or so sessions, but out of combat he upcasts cure wounds regularly.
Is that because upcasting typically isn't worth it?There aren't many other things on his list worth upcasting.
IME IF anything like that occurs, 9 times out of 10 it is because of poor spell selection than lack of use or opportunity. shrugThe wizard likes 5e and understands how this is all designed to work (as others have said--you usually only upcast a spell because you have no better use for that slot--the benefit is pure freebie--it could have been designed to not scale at all in higher slots!)
Why would you ever do that? It is nerfing his healing when he does. We only upcast healing spells during combat when a faster blast of healing is needed to survive the fight. Outside, each upcasted level is denying his spellcasting modifier bonus to the amount healed.![]()
One example of when it makes sense out of combat is when a character has only a higher level slot left, and is about to rest. In combat, I see my players do as you say, and thinking about that I feel like we need to count the intrinsic efficiency. What I mean is, how do we arrive at the fair value of an upcast? Say it is 1d8+mod for an L1 slot. What is the fair value for an L2 slot?Why would you ever do that? It is nerfing his healing when he does. We only upcast healing spells during combat when a faster blast of healing is needed to survive the fight. Outside, each upcasted level is denying his spellcasting modifier bonus to the amount healed.![]()
I think this is by table and by level. With our 11th level group, our order cleric and our divine sorcerer upcast 2-3 times in a big encounters and less in other encounters but still things like Bless to get more of the party, while our spore druid never upcasts. Upcasting is more likely to get more targets, though Spirit Guardians or Spiritual Weapon for more ongoing damage isn't uncommon. Or if there's a lot of foes in the AoE an upcast Fireball or once Wall of Light will be seen. Our Avernus group went 1-13, and we saw upcasts regularly by end of the campaign, but nothing until about 5th and very little until about 7th. A 4th level group I'm running the only upcasts we see is healing.And honestly, I am very surprised to hear other groups see so much upcasting... it happens maybe once every 3-4 sessions in our games.![]()
Yeah DBF is underwhelming. It’s a 7th level spell. I’m not wasting a spell on that.Again, I see that a problem with DBF, not upcasting Fireball. I mean, Fireball at 7th level does the same 12d6 as DBF. The opportunity to "delay" it isn't worth learning an extra spell at 7th level (there are better spells to learn IMO) to increase the damage.
I’m not sure they’re even right, since it’s just “you never roll poorly when upcasting”, but if you do agree with them, consider either using average damage (or high/rounded up average damage).In fairness, my concern is that it's too much of a boost, as others have pointed out. But, it does need something IMO...
what about use "level up HP average" so when is 1d8 then add 5, when is 1d6 then 4,.... ad highest number is too much for me.We finally had our first live game of the year and a player upcast healing word at level 2, rolling just a 1 and 2 for a total of 5 hp of healing. In a prior battle, the same spell at level 1 healed 6 hp when he rolled a 4. He commented on what a let down upcasting was in 5E, so we discussed it and came up with an idea for a new house rule:
When you upcast a spell that heals or does damage (or affects any die roll for effect),
you add a maximum for the additional die results for each additional level.
Examples:
- You upcast Healing Word to level 2. Instead of 2d4+Wis mod, you roll 1d4+4+Wis Mod.
- You upcast Sleep to level 3. Instead of 9d8, you roll 5d8+32.
- You upcast Cure Wounds at level 4. Instead of 4d8+Wis mod, you roll 1d8+24+Wis Mod.
- You upcast Fireball to level 5. Instead of 10d6, you roll 8d6+12.
Certain spells, such as Command, which affect additional targets, in essence double, triple, etc. their effectiveness which each level (or so) added. So, this allows dice-based spells a better increase in effectiveness as well.
I think this is a decent idea, but as always am interested in any feedback. So, thoughts or suggestions?
rolling 3 or 4 dice and make the rest even number of dice as average is a nice middle ground.I give my players these choices:" either roll or take the average on any number of dice."
What I see, is that many player roll half the dice and take the average on the other half.